That's because MW3's internal render resolution is 1024x600, while something like Virtua Tennis 3 renders natively at 1080p. If what you said is true (which it isn't), how do you explain these direct frame buffer captures on 360 and PS3, both of which are clearly full 1080p? http://images.eurogamer.net/articles//a/7/4/5/2/8/Virtua_Tennis_1_1080p.jpg http://images.eurogamer.net/articles//a/7/4/5/2/8/Virtua_Tennis_2_1080p.jpg http://images.eurogamer.net/articles//a/7/4/5/2/8/Virtua_Tennis_3_1080p.jpg Anyway, did you take a look at that Beyond3D post I referenced? Read it and the links embedded within, it'll tell you all you need to know about resolution and scaling on last-gen consoles. I studied this stuff pretty in-depth many years ago, you're not gonna be able to convince me otherwise regarding something I've seen with my own eyes which I know to be correct.