Star Wars Battlefront II

Discussion in 'Gaming (Software and Graphics Cards)' started by Atma, Nov 9, 2017.

  1. rinneh

    rinneh Notebook Virtuoso

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    Frostbite is pretty good and well optimized. But Battlefront doesnt use it to the fullest. Curious how the next Battlefield iteration will look. From BF4 to BF1 looked like a huge step up.
     
  2. tps3443

    tps3443 Notebook Evangelist

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    Battlefield 1 is another one of those well optimized titles to though, not when it was beta but right now its a great title. 4K, Ultra detail runs very smooth, NO AA of course or very little sometimes. But, it runs like great with all the settings cranked up. 48-60 fps even on heavy 64 player maps.

    A lot of games with just ok graphics or even average graphics. You cannot max them out. You have to sacrifice a lot of image detail to run 4K. and there still only running about 20-40fps.

    It makes you think, man how does a game like BF1 run so smooth.. and this game doesn't look hardly as good, just choke my system!

    I know all of this will be in the past with next gen GPU architecture.
     
  3. rinneh

    rinneh Notebook Virtuoso

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    They render stuf fin detail wher eit counts. The landscape for example is very detailed but the building are cloned, also the characters themselves lack some facial aniamtions to keep the resources down. Reflections are not always correct and lack precision as well to save performance. No one will notice most of those things because it is close enough. I suspect that why it runs so smooth. But in general it is also just a good engine. But it is rumored that it is harder to work with for the developers.
     
  4. hmscott

    hmscott Notebook Nobel Laureate

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    EA Boss Regrets Star Wars: Battlefront II Loot Box Disaster
    By Tom Chapman 04.16.2018
    https://screenrant.com/ea-star-wars-battlefront-2-loot-boxes/

    "As Star Wars: Battlefront II still tries to recover from its loot box scandal, one of EA’s biggest names promises that the company has learned from its mistakes and will try harder in the future.

    Failing to be the big hitter that EA expected it to be, Battlefront II was one of 2017’s most memorable gaming flops. Grabbing headlines for a different reason, the Star Wars gaming franchise inadvertently sparked the fiery debate around the use of loot boxes in games.

    While some are unwilling to forgive what happened with Battlefront II, EA’s newly-appointed chief design officer is looking back at the whole sorry mess and vowing to do better. Speaking to The Verge, Patrick Söderlund admits that the game has been a steep learning curve for those involved:

    We have taken significant steps as a company to review and understand the mechanics around monetization, loot boxes, and other things in our games before they go to market. For games that come next, for Battlefield or for Anthem, [players have] made it very clear that we can’t afford to make similar mistakes. And we won’t.

    Highlighting that the Battlefront II debacle had impacted EA as a whole, Söderlund is clearly taking the whole situation very seriously. There was a major company reshuffle which led to his appointment as chief design; however, his position of power hasn’t stopped him addressing the elephant in the room when it comes to Battlefront II‘s misstep:

    At the same time, we got it wrong. And as a result, we had to take very quick and drastic actions to turn everything off, and we’ve since worked and redesigned the progression system. People seem to appreciate what we’ve done, players are coming back, and we’re seeing stronger engagement numbers. People seem to think that for the most part, we got it right…we’ll have to be very cautious with what this means for future products.

    For those who need a refresher, the use of Star Cards became even more important for Battlefront II. Although EA improved on 2015’s original game by adding a single-player story, the big lure was still Battlefront’s online multiplayer. As microtransactions and loot boxes became more of a necessity to improve teams and climb through the ranks of the Resistance or the Empire, the consensus was that some players were gaining an unfair advantage through the use of real money.

    Söderlund may be bravely looking to the future, but are his words a case of too little, too late? Loot boxes are still a hot topic at the moment, and from Battlefront II’s aggressive marketing to its dwindling odds of players getting their hands on Darth Vader, it has been highlighted in the industry as one of the worst offenders. Elsewhere, Battlefront II is still trying to shed the loot box melodrama with the introduction of its “Night on Endor” update alongside some playable Ewoks, the long-awaited season 2 content, and a push for Crystals currency to be spent on “Appearances” and not Force-choking the competition.

    While loot boxes don’t seem to be totally gone just yet, at least major companies like EA are shifting focus onto cosmetic gains rather than a “play to win” style of gaming. As Söderlund promises, upcoming titles like Battlefield and Anthem will be taking a different approach, so here’s hoping everyone can put this ugly Star Wars: Battlefield II blunder behind them."
    Source: The Verge

    Comments

    GreatAmerican
    "Come on EA, this isn’t difficult.
    1. Never, ever charge for gameplay affecting items. Pay-to-win is a non-starter.
    2. If your game is "free", you can charge for cosmetics all you want.
    3. If your game is $60, you pretty much don’t get to charge for anything else. Overwatch’s system is the most you can get away with. (Overwatch sells cosmetic loot boxes, which can be earned for free, and gives away all new maps and characters for free.)"
    Posted on Apr 13, 2018 | 9:41 AM
     
    Last edited: May 2, 2018
    Support.2@XOTIC PC and Atma like this.
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