Star Wars Battlefront II

Discussion in 'Gaming (Software and Graphics Cards)' started by Atma, Nov 9, 2017.

  1. JRE84

    JRE84 Notebook Consultant

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    lol....the pink mod....disgrace
     
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  2. hmscott

    hmscott Notebook Nobel Laureate

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    Loot Box Regulation Bill Introduced by Washington Senator

    The legislative fight over loot boxes expands to Washington state
    New bill would require the gambling commission to weigh in on randomized items.
    Kyle Orland - 1/25/2018, 8:05 AM
    https://arstechnica.com/gaming/2018...-over-loot-boxes-expands-to-washington-state/

    "The government backlash against video game loot boxes—the randomized in-game item purchases that some observers and legislators consider a form of gambling—moved from Hawaii to Washington state earlier this month.

    That's when a group of three Democratic state senators introduced a bill that would require the state gambling commission to examine loot boxes and determine "whether games and apps containing these mechanisms are considered gambling under Washington law."

    “What the bill says is, ‘Industry, state: sit down to figure out the best way to regulate this,’” Orcas Island Senator and bill coauthor Kevin Ranker told theTacoma News Tribune. “It is unacceptable to be targeting our children with predatory gambling masked in a game with dancing bunnies or something.” Wookies??

    The bill text puts specific focus on the question of whether children who "may be more vulnerable to gambling addiction" should be allowed to access games with loot boxes, and on the question of "transparency" around "the odds of receiving each type of virtual item." The latter point took on additional salience last month as Apple required such odds to be posted alongside games with loot boxes.

    Actual government regulation of loot boxes in Washington is still a ways off, though. Ranker's bill needs to be approved by the full Washington state legislature (which is narrowly held by Democrats) and be signed by the governor before being referred to the gambling commission. At that point, the commission would have until December 1 to form its recommendations for any regulatory and enforcement system the state might set up.

    The Washington legislative effort against loot boxes comes after Hawaii state representative Chris Lee started a major push to get such randomized in-game items treated as gambling in his state. Lee told Ars last month he's been reaching out to dozens of legislators in other states to expand the effort; Washington's Ranker appeared in a video Lee posted last month alongside legislators from Connecticut, North Carolina, Georgia, and Minnesota expressing concern about loot boxes in games.

    "In Washington state we have a number of the top gaming companies in the world located in our region," Ranker says in the video. "We need to start this conversation, and we need to start it now."

    Washington's state gambling commission previously dipped its toe into the gaming business back in 2016, when it sent Valve a letter seeking action against "skin trading" sites that let players wager using in-game cosmetics. Valve pushed back against the state's concerns at the time, and the threatening letter doesn't appear to have led to any further government action in the intervening months."

    State Representative in the Hawaii State Legislature
    Chris Lee videos from newest to oldest...

    Here's the difference you're making fighting lootboxes

    Next steps: What you can do to fix the gaming industry

    Game on. Together we can stop predatory gaming practices

    Highlights of the predatory gaming announcement
     
    Last edited: Feb 1, 2018
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  3. hmscott

    hmscott Notebook Nobel Laureate

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    Despite loot box controversy, Star Wars Battlefront 2 was still the most downloaded game on PlayStation Store in December
    By Matt Martin, Thursday, 11 January 2018 08:53 GMT
    https://www.vg247.com/2018/01/11/de...loaded-game-on-playstation-store-in-december/

    "The backlash against Star Wars Battlefront 2’s controversial use of loot boxes doesn’t seem to have dampened appetite for the game.

    According to official data from Sony it was the most downloaded game on the PlayStation Store during December in Europe and the third most-popular in the US.

    The launch of Star Wars Battlefront 2 was marred by the clumsy implementation of loot boxes to unlock rewards, a problem that escalated to the very top – even Disney reportedly got involved when the controversy threatened to tarnish its evergreen Star Wars brand.

    Maybe the excitable reception of the latest Star Wars movie, The Last Jedi, overshadowed the fuss and pushed the game front and center. Maybe the furore didn’t break as far out of the gaming bubble as some thought.

    Or maybe the consumer backlash was all mouth and no trousers, with gamers buying the game regardless of what was considered “anti-consumer” practises. Either way, December was a good month for Star Wars Battlefront 2 after an equally strong performance in November. It’s also worth noting that Star Wars Battlefront 2 was on sale during December.

    Elsewhere in the download charts, Gang Beasts performed well in the EU but even better in the US, and Activision’s monster hit Call of Duty: WW2 proved to be, well, a monster hit.

    Full charts are below:

    Most downloaded PS4 games in December (EU)
    • 01 Star Wars Battlefront 2
    • 02 FIFA 18
    • 03 Call of Duty: WWII
    • 04 GTA 5
    • 05 Need For Speed: Payback
    • 06 Gang Beasts
    • 07 Assassin’s Creed Origins
    • 08 Rocket League
    • 09 Wolfenstein: The New Order
    • 10 The Last Of Us Remastered
    Most downloaded PS4 games in December (US)
    • 01 Call of Duty: WWII
    • 02 Gang Beasts
    • 03 Star Wars Battlefront II
    • 04 Grand Theft Auto V
    • 05 Madden NFL 18
    • 06 EA Sports FIFA 18
    • 07 Need for Speed Payback
    • 08 Rocket League
    • 09 Human Fall Flat
    • 10 NBA 2K18
    Most downloaded PS4 DLC in December (EU)
    • 01 Fortnite – Standard Founder’s Pack
    • 02 Destiny 2 – Curse of Osiris
    • 03 ARK: Survival Evolved – Aberration
    • 04 Destiny 2 – Expansion Pass
    • 05 Tom Clancy’s Rainbow Six Siege – Year 3 Pass
    • 06 Horizon Zero Dawn – The Frozen Wilds
    • 07 Battlefield 1 – Premium Pass
    • 08 Rocket League – Fast & Furious ’99 Nissan Skyline GT-R R34
    • 09 Call of Duty: WWII – Season Pass
    • 10 Rocket League – Batman v Superman: Dawn of Justice Car Pack
    Most downloaded PS4 DLC in December (US)
    • 01 Destiny 2 – Expansion I: Curse of Osiris
    • 02 Destiny 2 – Expansion Pass
    • 03 Ark: Aberration
    • 04 Call of Duty: WWII – Season Pass
    • 05 Horizon Zero Dawn: The Frozen Wilds
    • 06 Tom Clancy’s Rainbow Six Siege – Year 3 Pass
    • 07 Battlefield 1 Premium Pass
    • 08 Rocket League – Fast & Furious ’99 Nissan Skyline GT-R R34
    • 09 Rocket League – Batman v Superman: Dawn of Justice Car Pack
    • 10 Tom Clancy’s Rainbow Six Siege – Year 2 Pass
    Wasn't EA supposed to come up with a fix for the removed / disabled loot box system?
     
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  4. hmscott

    hmscott Notebook Nobel Laureate

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    So, it looks like EA is waiting to stir things up again till March...

    Star Wars Battlefront II: The War is just Beginning
    New updates are on the way...
    https://www.ea.com/games/starwars/battlefront/battlefront-2/news/january-2018

    "It's been an eventful few months for Star Wars™ fans, hasn't it?

    Star Wars™ : The Last Jedi ™ swept into theaters, and millions of players lived out their Star Wars fantasies in Star Wars™ Battlefront™ II.

    With the release of The Last Jedi Season, the Resistance's brave freedom fighters and the First Order's imposing stormtroopers engaged in desperate showdowns on Crait over 156 million times, while X-wings and TIE fighters chased each other through the skies above D’Qar.

    Together, you completed over 10 million quests for your factions. 58% of you chose to join Captain Phasma and the First Order, while 42% fought alongside Finn and the Resistance.

    And to quote Luke Skywalker on the salt-covered plains of Crait, “the war is just beginning.” The most recent update added Iden's TIE/LN fighter as a hero starfighter and incorporated the Crait map into Blast Mode. The next few months are packed with massive additions to Star Wars Battlefront II.

    We're working on a revamped progression system. Your feedback has been essential here, and we are preparing significant changes to progression that will address many of the things we've seen players asking for. We'll be sharing more details about these changes in March.

    A game mode called Jetpack Cargo is coming in February. Two teams of eight players equipped with jet packs compete in Jetpack Cargo, a frantic, fast-paced way to play. This mode will only be available for a limited time, so don’t miss it.

    A new Season is coming soon.

    We’ve learned a lot from the first season of content for Star Wars Battlefront II, and we're integrating those insights into our plans moving forward. We know you’re waiting for details on what’s coming in the next season, and we’ll have more to tell you soon.

    Our goal has always been to create the best possible experience taking into account the feedback of our fans to continue to evolve and grow Star Wars Battlefront II.

    On behalf of everyone on the Star Wars Battlefront II team, may the Force™ be with you, and we will see you on the battlefront!"
     
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  5. hmscott

    hmscott Notebook Nobel Laureate

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    Star Wars Battlefront 2 Only Sold 7 Million Units, EA Confirms Return of Microtransactions

    Report: Paid Loot Boxes Are Coming Back to 'Battlefront 2'
    Electronic Arts is reportedly reinstating the monetization feature in the next few months.
    https://www.rollingstone.com/glixel/news/report-loot-boxes-are-coming-back-to-battlefront-2-w516145

    "Loot boxes, like the Empire, are striking back. Electronic Arts plans to reinstate the controversial monetization feature in Star Wars Battlefront 2 "in the next few months," according to a tweet from Wall Street Journal reporter Sarah Needleman.

    pic.twitter.com/gKNFYqm8eh

    — Sarah E. Needleman (@saraheneedleman) January 30, 2018
    "We'll do it when we think it's ready," EA's finance chief, Blake Jorgensen, tells WSJ. This statement comes after Jorgensen reportedly told a gathering of investors in December EA might not bring microtransactionsback to the game.

    So, what's changed? According to Needleman, Battlefront 2 sales didn't live up to expectations during the holiday quarter. EA sold an estimated 9 million copies, one million less than expected.

    Pinned by YongYea
    YongYea14 hours ago (edited)
    EDIT: EA only sold 7 million Battlefront 2 copies, WSJ messed up with their 9 million figure.

    The game is on track to sell another one to three million units by the end of fiscal 2018. The first Battlefront sold 14 million copies by the end of fiscal 2016, in comparison.

    EA halted microtransactions on the eve of Battlefront 2's launch after beta participants complained the loot boxes were overly aggressive and gave an unfair advantage to those who spent the money.

    The public outcry led to EA receiving the most downvoted comment in Reddit history. The publisher reportedly also lost an estimated $3.1 billion in stock value following the controversy, and Hawaii state legislators are now considering a ban on the game and investigating what they call "predatory practices."

    We've reached out to EA for clarification on what elements of the loot boxes will be reinstated."

    EA: WE BELIEVE IN MICROTRANSACTIONS - BATTLEFRONT 2

    BATTLEFRONT II: RETURN Of the MICROTRANSACTIONS + battlefield team learning


    Correction: Star Wars Battlefront II sold in over 7 million units, not 9
    https://www.resetera.com/threads/co...-ii-sold-in-over-7-million-units-not-9.20104/

    "Yesterday the Wall Street Journal reported that Star Wars Battlefront II had sold in 9 million units, falling 1 million units short of its 10 million target. They also noted that Star Wars Battlefront II had a 37% digital share.

    For some reason, both numbers were completely incorrect. I'm not quite sure how the Wall Street Journal was so wrong. But whatever. The official EA transcript states the following:

    "Net bookings for the quarter were $29 million below our guidance, driven by lower-than-expected sales of Star Wars Battlefront II. For Q3, we had expected to sell in about 8 million units, but we fell short of that by less than 1 million units. However, this shortfall was significantly offset by an excellent performance from our live services."

    http://files.shareholder.com/downlo...592-40A45B0D59C7/Q3_FY18_Prepared_Remarks.pdf

    Thus the game actually sold in 7 million units. The digital share for the game was actually 28% too. As a reference, the original Battlefront sold in 13 million units in roughly the same period and had a digital share of 16%.

    The decline seen in Star Wars Battlefront II sales was primarily due to the backlash that the game received at the end of last year due to loot boxes being tied to in game progression. It is worth noting that EA disabled that system in game but always planned to reintroduce it, after they had tweaked it to be more accepted by consumers, in the future."

    So, Battlefront II sold 7 million copies vs. 14 million copies sold for the 1st Battlefront... that looks like there are a lot of informed gamers that stayed away from Battlefront II, and the ground swell of public outrage at EA worked.
     
    Last edited: Feb 1, 2018
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  6. hmscott

    hmscott Notebook Nobel Laureate

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    Last edited: Feb 4, 2018
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  7. hmscott

    hmscott Notebook Nobel Laureate

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  8. hmscott

    hmscott Notebook Nobel Laureate

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    DISNEY DITCHING TOXIC EA - Taking STAR WARS Away From Them?


    REPORT: DISNEY/LFL TALKING WITH 2 NEW GAME PUBLISHERS FOR STAR WARS
    February 13, 2018 Written by Jordan Maison
    http://www.cinelinx.com/game-rumors...with-2-new-game-developers-for-star-wars.html

    Lucasfilm: Revoke EA's Star Wars License
    189,502 have signed. Let’s get to 200,000!
    https://www.change.org/p/lucasfilm-revoke-ea-s-star-wars-license
    "EA have had the Star Wars video game license for the last 4 years, and in that time they've proven to their consumers that they honestly don't care about the gameplay experience or content, they'd rather rush out a game that will try and milk as much money out of consumers as possible.

    Let's start with Star Wars Battlefront (2015), the game launched with barely any content whatsoever. If I remember correctly there were 5 multiplayer maps and 4 game modes, and that was it. This wouldn't have been a problem if the game was free to play, but it wasn't - EA were charging $60 for an unfinished, sloppy excuse of a video game that almost undoubtedly hurt the Star Wars franchise. The community died out very quickly due to the awful gameplay experience and lack of content, and just to make things worse - EA did what EA always does, tried to milk even more money out of its customers! They released a $50 season pass that actually included MORE content than the original game had! So to get the 'actual experience' you had to spend $110. This was a disgraceful practice at the time and still is to this day.

    In 2016 we found out Visceral Games were working on a linear single player Star Wars game, this had a lot of people excited. At E3 2017 we got our first look at this game and again, people were excited. In October 2017 we found out that EA had cancelled this game and that Visceral Games were shutting down. EA told us that the reason the game was cancelled was because 'people didn't want a linear single player experience set in the Star Wars universe, they wanted something else that would allow the player to come back regulalary' - which is just nonsense. Pretty much the whole fanbase were excited for a new single player Star Wars story, however it became quite obvious very quickly why this game was cancelled. They would've struggled at monetizing a single player game, they've tried before and it didn't work because consumers are sick of getting ripped off and having to buy more content after spending $60 on a game. EA seem to think if they make something on a broader scale that has an online component then people will buy in-game content to stay relevant in the game, which again is so morally wrong and just shows how out of touch EA are with it's consumers. Then again, they don't care about their consumers, they only care about the money they can make from them. Yet again another event that will do more harm to the Star Wars brand than good.

    And finally this brings me to Star Wars Battlefront 2 which releases tomorrow however some people have had early access since last week. To sum up the game in general, it's bad - actually no wait that's too generous - it's awful. EA has yet again pulled another anti-consumer move and shoved in infamous and unwanted loot boxes into the game, something nobody asked for. These loot boxes were very controversial during the Star Wars Battlefront 2 beta when people noticed that these loot boxes were giving people a huge advantage over other players who didn't purchase them, and since they could be paid for with real money (in the full game not the beta) it essentially made the game pay-to-win which is unacceptable in any video game regardless of the price or content, yet EA had the cheek to do this in a $60 video game. This causes a major backlash online which had such a strong effect that EA even had to comment on the matter saying they would 'rework and revise the system', and now we know that statement was a complete and utter lie.

    We now know that the entire online aspect of Star Wars Battlefront 2 was literally built around microtransactions to try and squeeze every single dollar out of the consumer as they could. Let's start with the Star cards, these cards allow you to add upgrades to your character, such as extra health or quicker reload. This would cause a problem in any game as it can make the game unbalanced, however instead of allowing the user to choose what upgrades they want, the user has to unlock these star cards instead! And how does the user unlock these star cards? You guessed it - loot boxes! So yet again when someone pays real world money on loot boxes they can easily have an unfair advantage over players who are unlocking these loot boxes through in-game rewards - essentially making it pay to win. And this has 100% been noticeable while playing online, the game hasn't even fully released yet and people have an unfair advantage over others and it's very noticeable and makes the game so unbalanced that I've already given up on it. It's not just me who's noticed either, all you have to do is search online to see almost everyone who's played it is saying the same thing. The community on this game will die out faster than the original game because of this, people won't buy your stupid loot boxes EA, instead they'll sell the game and buy something else.

    The star cards aren't even the worse thing, in Star Wars Battlefront 2 there are special characters you can use once you've earned enough score in game, however not all of them are unlocked. In fact the most common and most loved (debatable) characters are actually locked and need unlocking to use. So how do you unlock them? Does ranking up unlock them? Of course it doesn't, and you wanna know why? Because EA can't monetise the consumer that way. More evidence that EA clearly doesn't care about the consumer and would rather just focus on the money they could try and milk from them. So how do you unlock these characters then? Through an in-game currency known as credits which - you guessed it - can be brought with real-world money! So yet again you can use real money to gain an advantage over other players, yet again making it pay-to-win. But what if you want to unlock these characters through the in-game currency without using real money? Well on average to get enough credits it'll take you a whopping 40 hours - that's not a mistake - 40 hours to unlock ONE character. Just one. So let's be real here, if you want to play as your favourite character then you've either gotta get lucky in a loot box (which you can pay for with real money) or buy credits with real money.

    And finally, the week reviewers got their hands on the game to review EA done one of the most scummiest things a game publisher could ever do, they tweaked their in game system to make it seem easier to unlock items in the game without the use of real world money so that journalists wouldn't complain about the awful monetization system the game is built on. You want an example of this? Well Luke Skywalker was 10,000 credits to unlock during this time period, which would take about 6-7 in-game hours to unlock. But when the game actually releases, he will be 60,000 credits which can take up to 40 hours to unlock! And like I said before, they did this to try and make sure journalists wouldn't slate their awful monetization system, they themselves even know it's awful yet they simply don't care because they don't care about their consumers - they only care about the money they can make from them.

    All of this is starting to have a major backlash on EA in general, with hundreds of thousands now committing to cancel preorders and boycott the game and future games completely. EA made a reddit post answering concerns of the fan base and I can proudly say that in less than 24 hours of that post going live that it is now the most disliked post in the entirety of Reddit, with a whopping 230 thousand downvotes. This seriously shouldn't be surprising from the company that has won worst company in America for two years in a row. Lucasfilm, if you cannot see that EA is seriously abusing and harming the Star Wars brand then you are part of the problem. The longer you keep partnering and working with EA then the more damaging your famous brand will become. Do the right thing, do it for your consumers - end this nonsense once and for all and give the Star Wars License to a developer or publisher who will actually treat the franchise with care and quality, because if the last 4 years are anything to go by then it's pretty clear that EA doesn't care about either of those things..."
     
    Last edited: Feb 19, 2018
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  9. hmscott

    hmscott Notebook Nobel Laureate

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  10. killkenny1

    killkenny1 Too weird to live, too rare to die.

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