Star Wars Battlefront II

Discussion in 'Gaming (Software and Graphics Cards)' started by Atma, Nov 9, 2017.

  1. Atma

    Atma Notebook Deity

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    I missed this last week. Maybe the whole industry will take note. https://www.cnbc.com/2017/11/29/video-game-stocks-drop-as-wall-street-debates-industry-future.html

    "Activision Blizzard, Electronic Arts and Take-Two shares all fell 6 percent, 3.6 percent and 4.1 percent, respectively, Wednesday as investor concerns mount on the issue."
     
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  2. hmscott

    hmscott Notebook Nobel Laureate

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    If you look at ATVI and TTWO, they've both had a great 52 week run up in value, so it might also be EOY profit taking per usual. EA as well. PMAE - Pretty much any excuse, to take a profit :)
     
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  3. hmscott

    hmscott Notebook Nobel Laureate

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    EA is gonna have a lot of re-coding and game re-design to fix this before release:

    EA SPORTS UFC 3 - The Single Most Egregious Implementation of Microtransactions to Date
    November 29, 2017
    https://www.astutegaming.com/single-post/EASPORTSUFC3BETA
    "Over the past few days EA opened the floodgates and sent out beta invitations for select players to test out the latest iteration in MMA video games, EA Sports UFC 3. Boasting a plethora of supposed improvements over earlier releases, UFC 3 primarily aims to elevate the sophistication of the animation systems in play, subsequently improving the fluidity and seamlessness of the many aspects of MMA on display. In reality, the many new animations and overhauled gameplay systems feel incredibly detrimental to the fighting experience overall and the unflinching reliability upon microtransactions may be the most absurd and disgraceful implementation in contemporary gaming,
    a new low for EA, hot off the heels of the Battlefront 2 crisis."
    Whilst EA Sports UFC 2 featured many similar microtransaction mechanics, it truly feels as though the online competition has reached a new level of inconsequence. Bear in mind that the microtransactions and all systems in effect, are part of a beta test. Despite this, it is equally significant to consider that the release date of February 2nd is looming ever closer, thus, it may be too late for drastic changes to be effectively implemented.

    With this knowledge in mind, UFC 3 promotes an incredibly unhealthy online culture of expenses, wherein, the more a player invests into their account the better their performance will be in game. Certainly, an argument can be made for individual skill and barriers of entry negating newcomers from dismantling veterans of the series in online battle, these arguments go out the window however, when the game is so overtly littered with microtransactions to the extent that the very core of the experience is hindered. The fundamentals, striking, grappling and submissions, can all be significantly improved with the purchase of rare boosters, acquired solely through loot crates. These loot crates don’t just contain different techniques or abilities, they promote maneuvers that outright boost player statistics in moment to moment competition.

    Every single technique, ability, fighter, and stat roll, is entirely acquired and upgraded through the loot box system. A brand-new player fresh out of the tutorials, can dump $1,000 into the game, acquire the rarest loot drops and immediately jump into online competition with a beastly custom fighter that has an exceedingly large health pool, vastly improved endurance, and substantially stronger strikes than the average player who simply pays the $60 price of admission. The higher the rarity of the item, the more significant the improvement overall. Pressing the square button to throw a punch at an opponent, quite literally the simplest and most obvious mechanic in an MMA game, perfectly exemplifies the absurdity of the microtransactions in question. A base level jab will do minimal damage to online opponents, however a fighter that purchases a loot box and acquires a five-star rarity level jab, will not only have a more efficient and powerful technique in combat, but will also be treated to a host of stat increases in all regards, making their player undeniably better in every scenario.

    Furthermore, UFC 3’s Ultimate Team mode has added the ability for players to unlock real fighters and use them as part of their group online. Yet again this system Is bogged down by the implications of microtransactions as the rarer fighters have the higher base-level statistics and will outright perform better.
    This is yet another example of detestable game design practices on behalf of EA.
    Microtransactions are also the only means of acquiring perks and boosts. Perks are powerful abilities that can be equipped for a small number of fights before expiring. They can range from a low-level stamina improvement during a certain phase, whether that be striking, grappling or ground game, to a significant hit point increase during pivotal health events, wherein your opponent has damaged you enough to potentially end the fight. Boosts on the other hand are similarly temporary enhancements that offer endurance boosts and durability bonuses. It is clear to see that in combination with technique enhancements and overall stat increases, EA has taken every single aspect of genuine competition and buried it.

    Onto the actual gameplay itself, shifting away from the faster pace of previous iterations, UFC 3 feels incredibly clunky and inauthentic. Distance control used to be a key element of battle, however with player movement speeds seemingly doubled it is nearly impossible to land a flurry of consecutive strikes. The blocking system has been changed for the worse as counters are no longer even a function and absorbing strikes consumes a very minor amount of health, recharging to full health in a matter of seconds. This new system severely impacts arguably the primary reason audiences want to engage with UFC 3 in the first place, to knock one another out. The knockout system in this iteration is bogged down by the health regeneration systems at play. In the heat of the moment, landing a one-punch knockout is an unobtainable accomplishment as players must be dropped to the ground numerous times before a knock out blow can be delivered now. Whilst in theory this should limit the annoyance that comes from being knocked out of a fight rather early, it also feels unauthentic and slows down the pace of fights quite drastically, leading to boring exchanges in the pocket with no real payoff.

    On top of this, the input delay is humorously bad this time around, an issue that was all but resolved with UFC 2. Countless times in my few hours of playing did I attempt to strike three or four times to the head, block, then strike two or three times to the body. Whilst this would have been a relatively simple engagement in the past, it now takes an absurd amount of time for these actions to register in game. Players could input their commands, put the controller down for a few seconds whilst they check Twitter, come back to the game and their fighter will still be mid-way through the sequence.
    No hyperbole, it is genuinely that bad. These concerns are only further exaggerated in online play.
    The AI systems appear to be a downgrade from years prior as well. Not that they were anything remarkable in UFC 2, however opponents would at least attempt to play to their strengths, set up various counter-attacks and actually offer some real dilemmas. Unfortunately, the AI in UFC 3 typically stand in front of you and repeatedly engage in the same simple combinations of strikes, barely altering their timing in between sequences. Perhaps just a glitch but during my time I also noticed that it was quite literally impossible to land any form of body kick on an AI opponent. Regardless of their stamina, health, or timing, the opponent would grab my kick and throw a straight right to my dome without fail.

    Another gripe arises when focusing on UFC 3’s commentary systems. Jon Anik is introduced here for the first time and for the most part, his delivery is unrivaled. Detailing a character’s backstory and recent performances as they make the walk to the octagon feels just as dynamic and genuine as when Anik is cage side for the biggest spectacles of them all. The same can not be said for Joe Rogan this time around however. In all honesty it appears as though EA thought they could get away with not recording fresh voice lines with Rogan. He rarely interjects during moment to moment combat, his delivery is incredibly robotic and the audio is of a noticeably different recording quality to that of Anik, something that is truly off-putting during a fight.
    Ultimately, UFC 3 feels like an embarrassing step back for EA Sports as nearly every mechanic has been subject to alteration so that microtransactions can slide in. In lieu of recent controversy surrounding EA’s Star Wars Battlefront 2, one can only hope that the MMA gaming community rallies their efforts in a similar fashion to change UFC 3 for the better.

    I was excited for the beta and considered UFC 3 to be an obvious purchase for any die-hard MMA fan. After having played for only a few hours however, I can safely say that UFC 3 is not worth the price of admission, let alone the considerable amount more that players will need to spend to be competitive online.
     
    Last edited: Dec 5, 2017
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  4. HTWingNut

    HTWingNut Potato

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  5. Atma

    Atma Notebook Deity

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    Was watching the awards stream on steam last night. That was pretty funny.
     
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  6. thegh0sts

    thegh0sts Notebook Nobel Laureate

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    after 3-4 games of galatic assault I pretty much just uninstalled the game and I am not even going to bother finishing the single player campaign.
     
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  7. hmscott

    hmscott Notebook Nobel Laureate

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    EA May Permanently Dump Battlefront II Microtransactions
    December 8, 2017 at 10:47 am
    https://www.extremetech.com/gaming/...ont-ii-microtransactions-loot-box-legislation

    "EA’s entire corporate response to the Battlefront II controversy should be taught in future marketing and corporate communication classes as an example of how to never handle a problem.

    The company ignored increasingly angry player feedback, poor reviews, and mathematical analysis of its own microtransaction-fueled, pay-to-win progression system.

    Even to remove MTX just hours before the game launched was reportedly driven by a phone call from Disney, as opposed to EA CFO Blake Jorgensen realizing the Death Star’s shields were still up.

    But now, at last, an inkling of self-awareness has penetrated the corporate mothership."

    "Meanwhile, At the Hall of Justice in Hawaii
    During the fracas, Hawaii state legislator Chris Lee made waves when he declared that loot crate mechanics constituted gambling and used predatory practices. In the video below, Lee lays out his ideas for limiting the proliferation of loot crate mechanics, which use exactly the same reward system (variable ratio reward) as roulette, slot machines, and the lottery.

    Lee proposes that the sale of these games be limited to individuals 21 years of age or older, that qualifying titles would be games that sold a percentage chance to acquire an item rather than simply buying the item for a set amount of money, and that the rules would apply to games sold both in stores and online. (Games sold digitally don’t have to concern themselves with an ESRB rating.) Lee also proposes that game publishers be prohibited from adjusting your chance of winning a particular item invisibly without telling you about it (this is sometimes called a “pity timer,”) and wants to force game publishers to disclose what the chances of winning a given item or items from a loot crate actually are.As PCGamer , China began requiring precisely this type of disclosure earlier this year."

    Next steps: What you can do to fix the gaming industry

    Published on Dec 5, 2017
    Chris Lee

    "If you want predatory gaming practices to change, join us and spend a few minutes to take action:

    1. Take 5 minutes to write to one or more of your elected officials: Governor, State Legislators, Mayor, and City Council members. Their email addresses can be found online.

    2. Ask them to consider taking action to protect local families and particularly underage youth from predatory gaming practices. Tell your story in your own words or feel free to use or build on this example letter to get going: http://textuploader.com/dqn4s

    3. Connect a link to a news article about this issue to add an additional perspective, and thank them for listening. That's it!

    Predatory gaming companies are waiting for people to quiet down. Don’t let that happen. Speak out and help us change the gaming industry for the better."

    Star Wars Battlefront 2 - Loot Crate Update! Microtransactions NOT Coming Back?
     
    Last edited: Dec 11, 2017
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  8. JRE84

    JRE84 Notebook Evangelist

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    You do realize it's a stinking game. It's a game nothing more nothing less
     
  9. HTWingNut

    HTWingNut Potato

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    No it isn't. It's bigger than just this one game. It's clear video games are quickly trending to become nothing more than home based casino games. Considering country governments and now US state governments are getting on board, shows it's more than just a stinking game. It's using gambling tactics in games for minors, which is pretty much illegal in most countries.
     
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  10. hmscott

    hmscott Notebook Nobel Laureate

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    Star Wars Battlefront 2 -The Last Jedi Events GONE! DLC Update

    Star Wars Battlefront 2 The Last Jedi Season
     
    Last edited: Dec 11, 2017
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  11. TheReciever

    TheReciever D! For Dragon!

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