PS5 storage architecture: RIP SATA SSD

Discussion in 'Gaming (Software and Graphics Cards)' started by hfm, May 17, 2020.

  1. hfm

    hfm Notebook Prophet

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    Don't forget, UE5 is a cross platform engine, it's probably not going to be specifically coded to take advantage of novel PS5 architecture qualities. Doesn't take away from the fact that it's damn impressive for an inexpensive console.
     
    JRE84 likes this.
  2. thegreatsquare

    thegreatsquare Notebook Deity

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    Why?

    Specifically, why does the GPU being the bottleneck encourage making the console the primary machine early?

    I also thought [as I was letting this all stew in back of my head for a while] that maybe Sony should have gone with the bigger slower GPU if they were going to maximize performance with the SSD in this way. More pipelines well fed should perform better, especially with optimization over time. Cores generally beat speed in the longevity department.
     
  3. JRE84

    JRE84 Notebook Deity

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    because when the weakest common denominator is a gpu it means the most expensive part of the console will be fully exploited....make sense....good.


    please leave it there as its been simplified to an already low level.

    sorry man not trying to make you look dumb!! :(

    Do you guys know of videos that show xbox one series x abilities
     
    Last edited: May 23, 2020 at 8:24 PM
  4. hfm

    hfm Notebook Prophet

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    Honestly the GPU side of things might be where we need the least amount of upgrade past the increased speed and RT that we know we're already going to see. nVidia is already rumored to be negating RT perf hit with the 3000 series, let's see if AMD is going to be close to that as well since they are going to be 2 years past RT intro.

    We can speculate all night and all day, proof will be in the games we see next year or two.
     
  5. JRE84

    JRE84 Notebook Deity

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    yeah no sense in bickering.. exclusives will prove or disprove its validity
     
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