New Nvidia RTX 2080 and 2080 TI OFFICIALLY ANNOUNCED + Preorder

Discussion in 'Gaming (Software and Graphics Cards)' started by Quadron, Aug 20, 2018.

  1. wtferrell

    wtferrell Notebook Evangelist

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    I just got my 2080ti fe yesterday. Installed, getting ready to put it through its paces
     
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  2. jaug1337

    jaug1337 de_dust2

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    nvidia has so much market share they quit innovating, and starting releasing dozins of cards less gimped each time to sell more. Anything but the top tier is gimped.. it is crazy

    They can do this because AMD hasn't caught up yet
     
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  3. Joikansai

    Joikansai Notebook Evangelist

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    On top of that I’m sitting here with my rtx waiting everyday to be able to see rtx on offo_O damn nvidia just release some software for user benchmarks who cares the games if I can benchmark every day:biglaugh:
     
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  4. saturnotaku

    saturnotaku Notebook Nobel Laureate

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  5. saturnotaku

    saturnotaku Notebook Nobel Laureate

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    Well, this isn't good.

     
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  6. Ryan Russ

    Ryan Russ Notebook Geek

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    It's in my opinion much bigger than that. When I was a boy, the voodoo 3dfx (which Nvidia later acquired) did similar steps during the time they had, innovating the detail and lighting, and essentially creating the first modern GPU by forcing Nvidia to innovate.

    RTX, in my opinion, is a step up and the fact that the dlss cores are there adds to some serious potential. The DLSS cores are 1/4th the die, but are underutilized by most games. I think Nvidia is waiting to release a "DLSS core boost" tech. While the majority of the people look at the RTX for performance alone, Turing is a side-step in a much larger picture. By introducing these cards now, they're playing the long game with technology that their competition hasn't explored, much like 3dfx in the older days focusing on actual 3d graphics instead of vector based scalar effects. Ray tracing, especially like the kind NVidia is offering currently, changes the game. Now you can get realistic lighting effects and even expanded scattering without a huge performance hit. Not talking about the 30 fps it might take now, but the drop from 60fps to .2 fps that it used to do with any type of Ray tracing.

    Remember Crysis and it's siblings? The game changed the scene entirely because of not only it's graphics, but a realisitic lighting effect system in addition to those dx10 changes. It was brutal on the GPU side, but today it is somewhat still beautiful in comparison to modern titles although more antiquated in tesselation and structure. RTX seems to be geared to do the same thing with GPU tech.
     
  7. yrekabakery

    yrekabakery Notebook Deity

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    Crysis 1 was a DX9 game with a tacked-on DX10 path that looked the same but ran worse.
     
  8. Ryan Russ

    Ryan Russ Notebook Geek

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    That simply wasn't the case. Between developer dx9 and dx10 there were enough changes to warrant the use of dx10. The dx9 hack that they pushed back in the day played around with settings but made things perform much worse than simple dx10. Back in the day you'd see a difference of 3-4 fps for the dx9 to 10 jump but if you forced the settings that made it "look" like dx10 you lost probably 10-20. The reason is because dx10 was more effective at managing the same settings you could force in dx9.
     
  9. yrekabakery

    yrekabakery Notebook Deity

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    http://www.tweakguides.com/Crysis_13.html
     
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