new nvidia gt650m drivers

Discussion in 'Apple and Mac OS X' started by Kamzan, Sep 19, 2012.

Thread Status:
Not open for further replies.
  1. Kamzan

    Kamzan Notebook Deity

    Reputations:
    74
    Messages:
    708
    Likes Received:
    26
    Trophy Points:
    41
    can anyone confirm this ? i think its from augus 27th.
    if so should i download this from invidia website ?
    saw a link for linux 64bit, not sure if this is what i should download
     
  2. Karamazovmm

    Karamazovmm Overthinking? Always!

    Reputations:
    2,365
    Messages:
    9,422
    Likes Received:
    200
    Trophy Points:
    231
    you mean the 306 drivers? yes those are the only (finally!!!) official drivers for the 650m. And no, only apple will provide the drivers AFAIK. Also a linux version wont run on OSX
     
  3. doh123

    doh123 Without ME its just AWESO

    Reputations:
    996
    Messages:
    3,727
    Likes Received:
    1
    Trophy Points:
    106
    OS X is not Linux and cannot use Linux drivers. If you installed Linux on your machine like a dual boot set up, then thats what you'd install in Linux sure...
     
  4. bogatyr

    bogatyr Notebook Evangelist

    Reputations:
    85
    Messages:
    693
    Likes Received:
    0
    Trophy Points:
    30
    The nVidia drivers are only useful if you're using bootcamp for Windows. If you're speaking about OS X then as the others have said, Apple will supply the update in OS X updates.
     
  5. Kamzan

    Kamzan Notebook Deity

    Reputations:
    74
    Messages:
    708
    Likes Received:
    26
    Trophy Points:
    41
    arrgg , i hope they take it out ASAP, tired of boot camping... !
    at least guildwars 2 is out for mac ( as beta), workin 70% capacity but.. my point is all games should come out for mac!
    BF3 !
    mass effect 3 !
    darksiders II !
    comeon !
    its time that the mac world will hit the gaming industry as well !
     
  6. Karamazovmm

    Karamazovmm Overthinking? Always!

    Reputations:
    2,365
    Messages:
    9,422
    Likes Received:
    200
    Trophy Points:
    231
    You know most games I play they have a version for OSX: EU3, Rome TW, RUSE, Empire at War... All are ''old'' games as you can see. However I do play those in windows for 2 simple reasons, drivers and performance.
     
  7. tijo

    tijo Sacred Blame

    Reputations:
    7,588
    Messages:
    10,023
    Likes Received:
    1,076
    Trophy Points:
    581
    Most mac versions are ports meaning that you have a performance drop due to that, there aren't that many games developed for mac rather than ported to, even GW2 is a port.
     
  8. doh123

    doh123 Without ME its just AWESO

    Reputations:
    996
    Messages:
    3,727
    Likes Received:
    1
    Trophy Points:
    106
    thats not what "port" means... if a game is developed for one platform, then they decide to make a version for a new platform, then its ported to that platform... meaning much of the stuff from the original version for the other platform is reused. It can be a fully native port and not use anything like Cider, and its still a port.
     
  9. Karamazovmm

    Karamazovmm Overthinking? Always!

    Reputations:
    2,365
    Messages:
    9,422
    Likes Received:
    200
    Trophy Points:
    231
    exactly, usually aside blizzard and valve, there is such a disparity in terms of performance that its sincerely worth to install windows and play in there.

    I do think as games progress towards openGL and openCL that things are going to get a lot better on the linux and OSX side of things, since the api is available on all OSes. And you are only going to need to modify some things, dont hold me on that Im not a game developer.
     
  10. doh123

    doh123 Without ME its just AWESO

    Reputations:
    996
    Messages:
    3,727
    Likes Received:
    1
    Trophy Points:
    106
    DirectX is a good API that does more than graphics... and GPU makers support it really well, which helps a lot. Myself? I don't like running Windows, so I don't mind a performance hit... still works fine to me... but some of my most favorite games are very old 16 and 256 color games which can run on a wristwatch... so I'm not one of those people who have to have majorly high end graphics to have any fun.

    Besides in the indie development world... there isn't a real big push to OpenGL, so things aren't changing too much. In indie game development there is a lot of push towards cross-platform and most of the really good free or cheap engines are already cross-platform... and you have great game engines like Unity which supports Windows, Mac, Linux, web browsers, iOS, Android, Xbox, playstation, Wii... so it makes it easy to make your game for multiple platforms. Most of the huge game studios though do not use tools like this and make their own... and many still focus on DirectX only.
     
Loading...
Thread Status:
Not open for further replies.

Share This Page