Mobile catalyst 10.10 whql are out

Discussion in 'ASUS Gaming Notebook Forum' started by oqix, Oct 22, 2010.

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  1. nikolai090

    nikolai090 Notebook Evangelist

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    Anyone notice that theres no more lag on smoke? I love it!
     
  2. Rhynoxx

    Rhynoxx Notebook Consultant

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    I tried updating to these 10.10 drivers (uninstall through Install Manager, Driver Sweeper in Safe Mode, install through package) and it really lagged up CoD4 and GTA IV (the two games I mostly play). Basically my FPS dropped down to below 20. Checked the 3D settings in the CCC, nothing changed. Am I doing something wrong?
     
  3. mrwhiteshadow

    mrwhiteshadow Notebook Enthusiast

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    My brief review on Catalyst Mobility 10.10 with some pictures:

    I had Catalyst Mobility 10.8 until now when I updated to 10.10. As you can read in my signature, I am still using stock VBios and luckily have never had a "whatever-color"SOD yet. 10.10 is as much stable as 10.8 or stock 9.12 were on my system so far. Temps look the same as well though I might need a couple of days of more testing in this field.

    I made some pictures to show some improvements in 2 games (GTAIV & Metro 2033) regarding FPS.

    GTAIV with 10.8 - pic 1
    Imageshack - gtaiv1081.jpg
    GTA IV with 10.10 - pic 1
    Imageshack - gtaiv10101.jpg
    GTA IV with 10.8 - pic 2
    Imageshack - gtaiv1082.jpg
    GTA IV with 10.10 - pic 2
    Imageshack - gtaiv10102.jpg

    Metro 2033 with 10.8 - pic 1
    Imageshack - metro20331081.jpg
    Metro 2033 with 10.10 - pic 1
    Imageshack - metro203310101.jpg
    Metro 2033 with 10.8 - pic 2
    Imageshack - metro20331082.jpg
    Metro 2033 with 10.10 - pic 2
    Imageshack - metro203310102.jpg
    Metro 2033 with 10.8 - pic 3
    Imageshack - metro20331083.jpg
    Metro 2033 with 10.10 - pic 3
    Imageshack - metro203310103.jpg

    That's all for now.
     
  4. shoe3k

    shoe3k Notebook Consultant

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    Please stop posting this useless information. You have no idea what you are talking about. You need to really look at the GPU architectures before you start jumping in like you know everything.

    Tessellation is based on geometry and making objects much smoother and detailed by increasing the poly count by dividing them or changing their shape to better accommodate what is being rendered . Tessellation cuts down on bandwidth when they are rendered even though the objects are more detailed. This is what makes tessellation so great.

    Please tell me what is so quad-core here on the RV770 GPU which is what the 5xxx and 6xxxx series are based on:
    [​IMG]
     
  5. Cheesenium

    Cheesenium Notebook Consultant

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    Yeap, less fps drop in smokey area.
     
  6. Ruckus

    Ruckus Notebook Deity

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    I never said quad core, read it again before writing a giant wall of text. ALL ATi and Nvidia process in Quads, 2x2 pixels. That has nothing to do with being quad core. Before saying I'm an idiot, maybe go read up on how GPU actually work. The current generation is about geometry which are processed in the shader cores, geometry are broken down into triangles. ALL triangles currently are in QUADS, 2x2 pixels.

    And exactly, since tessellation is based on geometry which ALL GPU process in QUADS, Nvidia's method of tessellation at the one pixel level, even thought the GPU is processing in QUADS, means it's wasting 75% of the processing.

    It also means Nvidia's method is nearly 100% wasteful since your eyes can't even see in that detail. Especially during gaming, maybe if it's an absolute still scene where you have plenty of time to just stare. But unless you have the wireframe on, you'll likely won't be able to see any visual improvement from Nvidia's method from the more efficient method that AMD has been introducing to game developers. Better performance with no visual loss since Nvidia's method is just wasteful.

    The reason why I think it's ridiculously stupid on Nvidia's part is because this method hurts their own customers so only their GTX 480 owners can enjoy it. This would also mean that us mobile users would find tessellation a more viable option, as it is now with developers following Nvidia, there is no point. Essentially, Nvidia are killing the feature they spend so much time marketing, it's mind boggling stupid.
     
  7. shoe3k

    shoe3k Notebook Consultant

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    My comprehension skills are fine but you still don't know what you are talking about. You don't have any idea how tessellation works and you are trying to sound smart. You are trying to correlate pixels and tessellation. By the way, the past couple of years has been about shader performance and not geometry pumping.
     
  8. Ruckus

    Ruckus Notebook Deity

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    Never said I knew it all, but I'm damn sure AMD engineers know more than you who can comprehend the difference between pixel quad and a quad core.

    What do you even think pixels are? Tessellation work at the pixel level. Anyone reading his post can do their own research for themselves and realize what you are saying is just weird. Tessellation essentially increases the number of triangles substantially, simply massively increase the polygon count. Triangles are split into quad pixels for GPU. What you are saying makes little sense. Everything about GPU is about the pixel. Turning vertex into a raster image (PIXEL), rasterisation. Everything you see on your screen is a PIXEL. That is the basis of current GPU and tessellation is certainly not excluded.

    And everything that is tessellated still has to be rasterized, PIXELS. And Nvidia's method reduces rasterisation efficiency to less than 10%. AMD's method, would increase the effieciency to 100% and you really shouldn't see any difference in visuals. Explanation here from Hothardware from AMD: http://www.hardwarecanucks.com/foru...7286-amd-radeon-hd-6870-hd-6850-review-4.html

    Not about geometry pumping? The new HD6xxx biggest change for HD6870 from HD5770 is increasing the ROPs from 16 to 32 and the ROP job is to rasterize 3D POLYGONS, GEOMETRY into a 2D format to appear on your screen.

    It's you who should stop posting, can't even read...
     
  9. shoe3k

    shoe3k Notebook Consultant

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    No, I posted the quad reference because you are trying to make a generalized statement that both AMD and Nvidia do quad processing.

    You just can't say that because it is the geometry that is broken up to the pixel quads. Everything is broken down into quads but each of those quads are just a another step in the process. There are multiple pipelines that work at the same time which means more processing power. With multiple pipelines doing the "2x2" processing at the same time does not = quad processing any more.


    Yes that is true but that is why they doubled it because it was lacking for the longest time and I didn't say geometry performance wasn't important. The shader performance is still a priority and which is why AMD tweaked it and increased the unified shader count for the 6870.
     
  10. Spunkgamer

    Spunkgamer Notebook Guru

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    Got my popcorn and a glass of mountian dew, sitting in my living room watching the amc channel and reading posts here with the uncontrolable need to yell NERD FIGHT.
     
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