Google Stadia

Discussion in 'Gaming (Software and Graphics Cards)' started by Spartan, Mar 19, 2019.

  1. hmscott

    hmscott Notebook Nobel Laureate

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    Stadia has confirmed their release date and list of games. It looks like a good start... anyone else ordering the Founders Edition?

    Google Stadia confirmed November release date, Founder’s Edition price, and games
    Google wants to shift gaming into the cloud - here's what we know about Stadia so far
    https://www.pcgamesn.com/stadia/google-stadia-release-date-price-performance

    https://store.google.com/product/stadia_founders_edition
    https://store.google.com/product/stadia_founders_edition_specs
    https://store.google.com/product/stadia_games

    A few exclusives, but mostly games we can find elsewhere.

    Google Stadia: What Impact Will it Have on Gaming in 2020? - Gamescom 2019
    IGN
    Published on Aug 22, 2019
    We talk with John Justice, VP of Product for Google Stadia about what the service could mean for the video game industry going forward.
     
    Last edited: Aug 23, 2019
  2. saturnotaku

    saturnotaku Notebook Nobel Laureate

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  3. hmscott

    hmscott Notebook Nobel Laureate

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    Fortunately that's another anomoly created from a motivation other than the Hire Service itself, as that service was acquired to bring in a CEO for Google Cloud, which apparently didn't work out - so goes the hire so goes Hire.

    Bye bye to both. Google needs to not do such things, as even though they lost on the hire they could have continued to profit from Hire.

    Stadia doesn't need to be hosted on a Google Cloud / Youtube server. If the game developer / publisher / game runner wants they can host the game on their servers - in their own premises or co-located within / adjacent to Google's network.

    Google’s Cloud Platform Pushes Into AAA, Stadia Won’t Require Its Use
    By BRIAN CRECENTE, MARCH 20, 2019 9:13AM PT
    https://variety.com/2019/gaming/new...o-aaa-stadia-wont-require-its-use-1203167877/

    Perhaps Stadia isn't under the Google Cloud umbrella, rather it's in the Youtube house. This article posits that Stadia is there to bring business back to Youtube and keep Youtube relevant:

    Stadia is about the future of YouTube, not gaming
    Google’s starting a revolution just to keep things as they are
    By Vlad Savov@vladsavov Mar 20, 2019, 2:12pm EDT
    https://www.theverge.com/2019/3/20/18274184/google-stadia-youtube-streaming-future-gaming-cloud

    Until Stadia, the *need* for Stadia might not be obvious or it's viability mathematically predictable. But once it's here and the service provides resources previously unavailable for massive power and simultaneous sessions co-existant with the hardware, online gaming could take a jump forward unknown now.

    Google Stadia and how Google is managed by monkeys
    Jorge Castro Mar 22, 2019
    https://dev.to/jorgecc/google-stadia-and-how-google-is-managed-by-monkeys-2bof

    "...Let’s say we have a superb server for gaming that it could hold 10 customers at the same time and it costs $5000 (note, we already calculated that it is still a bad deal and this price is for datacenter owners). The ratio is $500 per customer.

    In comparison, a regular server (web server, business system and such), could hold easily 1000 concurrent users and costs $1000 a piece. The ratio is $1 per customer. Ok, let’s say the server costs $2000 (the price for the average joe), The ratio is $2 per customer."
     
    Last edited: Sep 3, 2019
  4. Felix_Argyle

    Felix_Argyle Notebook Consultant

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    Yeap, this is guaranteed to happen to Stadia in a few years, once the gamers will realize things like:
    - You cannot play the games at their maximum visual fidelity (such as Nvidia's RTX features, which are currently used in some popular games and one of the most anticipated game, Cyberpunk 2077). This will always be the case since Nvidia and AMD will always try to develop features unique to their hardware to sell it. And Google has no plans to use GPUs from both AMD and Nvidia or upgrade them each time new generation of GPUs with new features will be released.

    - You cannot play the games once you lose the internet connection. Something that is not available in many places or something that is not very stable even if you live in largest cities in the world.
    https://www.reddit.com/r/PS5/comments/cw5smi/ps5_needs_to_be_an_offline_friendly_console/

    - Your ISP can throttle your traffic any time, meaning visual quality will be affected in every game you will play even if you will still have good latency. This applies to any country without net neutrality.

    - You cannot mod your games in any way. This is still a big deal, for people who like to play old games with extra graphics or extra gameplay change mods. Or people who want to take pretty screenshots using Reshade. Or people who want to host modded game servers, like GTA RP mod, which was extremely popular with many streamers and many players and still is.

    - Many game developers will not bother using Google at all if they could host their own Cloud servers for cheaper price (such as Microsoft or Sony), or the game client will have unique requirements not possible with Cloud gaming. This is true for MMORPG games, most of which are not available on Stadia. No World of Warcraft or FFXIV or Black Desert Online or EVE.

    - You are still paying the price of full game on top of monthly fee to access it. And Google can remove access for any game you play, even singleplayer ones, something which is not possible with games sold by DRM-free shops like GoG. You also cannot resell the game to anyone else, something that you can do with console games which you buy on disks.
     
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  5. saturnotaku

    saturnotaku Notebook Nobel Laureate

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    Throttling is not as big a concern to me as is a cap on overall bandwidth. I've said it before, and I will repeat it until I'm blue in the face. Most ISPs include 1 TB per month and then charge for every gigabyte used thereafter. At the highest quality settings, playing for three hours per day, you will burn through a 1 TB data cap in about three weeks, assuming you do absolutely nothing else with your Internet connection.
     
    Last edited: Sep 4, 2019
  6. hmscott

    hmscott Notebook Nobel Laureate

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    To remove the cap on ATT to unlimited is $50 extra per month with their 1Gbit download plan. So that would be $70+$50 = $120 / mo, which is still less than the previous plan TV + Internet.

    With increasing need for higher speed and more data the price pressure should drop the prices even further.

    All of the limits mentioned will find solutions.
     
  7. Felix_Argyle

    Felix_Argyle Notebook Consultant

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    I have 1Gb Verizon without any caps but I did see streaming videos dropping bitrate, on YouTube or Twitch. This can happen due to intentional throttling or just poor routing to content distribution servers. I don't see it very often and videos can be buffered by any video streaming service to deal with it but hopefully you can understand that buffering will not be acceptable for streaming games.

    Why would my ISP drop prices if they are basically the only good choice in our area? The only one other choice is a cable TV company which is worse. Google themselves have also stopped expanding their own broadband service and wireless 5G is a joke due to the fact that it is still easy to overload single tower and wireless companies are not very quick to add more capacity and better coverage because it costs them a lot of money here in US due to various regulations and cost of labor. The mobile towers are so overloaded that I have to pay extra for more expensive plan to get a higher priority, even after that the speeds do not reach the maximum allowed by LTE standard.
     
    Last edited: Sep 4, 2019
  8. hmscott

    hmscott Notebook Nobel Laureate

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    Why? Because the costs of providing the increased bandwidth is dropping. The prices have continued to drop and the speeds have continued to increase without pause for about 5 years now.

    The speeds were stagnant for a while before then but since then the speeds have gone from 10mbits to 20mbits to 50mbits to 100mbits to 200mbits, and then jumped to 400mbits / 1000mbits in the last 6 months.

    Will the speeds continue to increase, yup. In order to stay competitive with 5g - there are a couple of 5g hotspots already with ethernet / Wifi 6 that will give 2000mbits, that's already double the Comcast performance, and several times faster than ATT.

    In order to stay competitive with 5G the throughput will need to increase upwards to 5000mbits, latencies drop (1ms - 10ms for 5g), and costs remain under $100 when it's widely rolled out.

    At those speeds on 5G and Wired data caps will seem silly, and either increase greatly or completely disappear. If 5G is unlimited for $100/mo, how can the wired competitors have a data cap?

    With dual homing routers - 5G + wired with local 5g service provided by your router, the likelihood of total loss of internet connectivity should disappear.

    Data services delivery will change rapidly over the next 2 to 3 years, and Google should know that - they will need to commit to at least 5 years of Stadia service to realize the benefits of the rising tide of data speed and latency improvements.
     
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  9. JRE84

    JRE84 Notebook Deity

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    right now im using geforce now and my internet is now 35mbps and I see crazy artifacting and lag...my ping is high lag isn't the concern. Its the image quality. When I was getting 300mbps which is common in canada image quality was just as good as running the game natively. this is the future and i agree with hmscott google will have to stick this one out for a few years, but yeah this is the future
     
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  10. Spartan

    Spartan Notebook Nobel Laureate

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    Stadia Founder's Edition now sold out across Europe, replaced with Premiere Edition

    https://www.neowin.net/news/stadia-...-across-europe-replaced-with-premiere-edition

     
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