Direct X 12 will allow multirender of GPU and IGP

Discussion in 'Gaming (Software and Graphics Cards)' started by chrusti, May 4, 2015.

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  1. chrusti

    chrusti Notebook Evangelist

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    Source: www.computerbase.de/2015-05/directx-12-mit-multiadapter-rendern-grafikkarte-und-igp-zusammen/


    So apparently Direct X 12 will allow for your discrete videocard to work together with the integrated graphics.
    Kind of an SLI / Crossfire of a discrete card with the onboard card.
    According to tests in the unreal engine they got frame boosts from up to 11%
    35,9 FPS vs 39,7 FPS.

    So does means that Direct X 12 will bring us a performance boost, but its yet unknown which graphics cards this will support and if this will support SLI/Crossfire.


    cheers
     
    karasahin and TomJGX like this.
  2. Pitabred

    Pitabred Linux geek con rat flail!

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    In theory, it shouldn't matter what cards. It's OS and game/application level, not driver or vendor dependent. So we could get patches for all kinds of games. It'd be slick if an iGPU, say, physics library started to get popular.
     
  3. raphaell666

    raphaell666 Notebook Guru

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    This is very interesting news, but I wonder how our laptops would cope with the combined heat from the CPU + iGPU + dGPU, especially those with a single cooler. Although perhaps the iGPU would barely produce any heat at all, compared to the others.

    I have my doubts if we will actually see this implemented, but one can dream. :D
     
  4. baii

    baii Sone

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    Asymmetric xfire :p
     
  5. J.Dre

    J.Dre Notebook Nobel Laureate

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  6. karasahin

    karasahin Notebook Consultant

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    Is it gonna cure cancer too?
     
  7. TomJGX

    TomJGX I HATE BGA!

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    Ethrem Notebook Prophet

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    nVidia needs to find themselves on the wrong end of an antitrust lawsuit.
     
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  9. Splintah

    Splintah Notebook Deity

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    I would hate to deprive their CEO of his Ferrari allowance.
     
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  10. Meaker@Sager

    Meaker@Sager Company Representative

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    To remain DX12 compliant they have no choice, the software is splitting up the rendering. As for how good it is we will have to wait for real world numbers.
     
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