Discussion in 'Gaming (Software and Graphics Cards)' started by Mr. Fox, Apr 18, 2020.
Its all about the $$ these days...
88% on a single core and not much on the others ok. It's a port of the console version which has support for up to 4 cores but it's still heavily single threaded for the most part hence 88% on one core.
The game is just unoptimized. Which is fine but the only thing i could care about from the remaster was to fix the the CPU bottle neck so we can play at higher framerates.
You're playing at 35fps which to me in unplayable i may as well be playing on a nintendo switch at that point.
So Crysis Remastered runs on DX11?
AFAIK ray tracing only available for DX12 and Vulkan?
It uses the VKRay extension over DX11 to allow hardware accelerated ray tracing.
it does a suprizzingly good job
basically says its great but performance due to cpu bottlenecking not so much really drops the hammer. and after reaching the snow levels sigh yes its broken
Thanks for sharing. Pretty unbiased review. RT looks pretty cool, when spotted as the way the reviewer does. Though some things are unacceptable, like the slow frame rate on plants physics, in general it seems like the remaster has worst physics than the original game. Well almost every game remaster improve some things but also breaks some others
Because its a console port.. instead of doing a true remastered version by using the Original PC Version they just used the XBOX360/PS3 version and added RT and other graphic improvements and called it a day.
Quick test: Graphics card performance in Crysis Remastered sweclockers.com | Yesterday
Crysis Remastered could have been so much better and is not really worth its name.
3080 do an amacing job...
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