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Assassin's Creed 2 Review and test of DRM

Discussion in 'Gaming (Software and Graphics Cards)' started by 2.0™, Mar 4, 2010.

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  1. 2.0™

    2.0™ NBR Macro-Mod® Super Moderator

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  2. trvelbug

    trvelbug Notebook Virtuoso

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    tha article has many good points but this kind of drm does not work for me as i move from place to place.
    and there are some times when i dont have a reliable internet connection. if i gamed on a desktop then it wouuld not be a problem. but i dont have a desktop and im not home or in the office half the time i use my laptop.
    i guess im not buying this game...
     
  3. LaptopNut

    LaptopNut Notebook Virtuoso

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    I was planning on buying this game 100% but after confirmation of the new DRM method, I will no longer be buying this one period. Note that when the reviewer disconnected his ADSL line, the game stopped running and resumed only after he had re connected to the internet. I play the majority of my games offline on my gaming laptop too. Good luck to them with this new method because they will need it.
     
  4. Lithus

    Lithus NBR Janitor

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    Tweakguides has one of the most thorough and detailed anti-piracy articles around. Definitely worth a read. http://www.tweakguides.com/Piracy_1.html

    DRM and piracy are going to be a problem for a long time. The solution to piracy will be one of the biggest breakthroughs in computing history.
     
  5. ryzeki

    ryzeki Moderator Moderator

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    The number of games I can play offline is quickly diminishing haha.

    Soon, I won't be able to play without an internet connection. I am sort of getting used to this, but I really hate it.
     
  6. shinakuma9

    shinakuma9 Notebook Deity

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    It will be cracked/bypassed no matter what.
     
  7. Pitabred

    Pitabred Linux geek con rat flail!

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    The solution to piracy is realizing that infinite goods cannot be artificially treated like finite goods. We'll see more games as services rather than end products. I'd be happier if more games came with things that I actually wanted... various levels of Assassin's Creed with different mini figures or something like that to get people to actually want the official product instead of this phone-home crap. The problem is that the producers aren't responding to the market, which is realizing that this stuff is priced artificially high when you look at the profit levels of certain companies and compare the actual quality of their product to their lower-priced competitors. Consumers are not stupid. If game companies keep treating people as wallets instead of customers, they're going to keep learning the hard way.
     
  8. Lithus

    Lithus NBR Janitor

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    As the article stated, there's no correlation between price and piracy, or developer size and piracy.

    If you honestly think that pirates go through that thought process that you detailed, you're fooling yourself. People pirate because it's easy, it's free, and there's very little chance of getting caught.

    I don't know where you get your sense of entitlement from. Video games are a luxury item. Companies are never required to provide you a luxury item at a price you dictate. That's not how any market works. You view a video game company as a source of entertainment, they view you as a source of profit. They're not in it for charity. Why would you ever expect any different?
     
  9. Pman

    Pman Company Representative

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    something that made me laugh hard...


    ...



    ...



    there is already a crack out for it...
     
  10. OGLoc

    OGLoc Notebook Consultant

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    ^ Haha, damn. Obviously expected, but that was quick. Since Ubisoft knew that would happen, they shouldn't have wasted their time implementing it.
     
  11. 2.0™

    2.0™ NBR Macro-Mod® Super Moderator

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    Yes it was.


    Yes it will be.

    Likely it will be hardware/software based closed system.
     
  12. 2.0™

    2.0™ NBR Macro-Mod® Super Moderator

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    Which makes one wonder exactly why they bother considering it's a given that it will be cracked. Perhaps it's to see HOW it's being done. As if the developers are studying the pirates and crackers in order to one day learn to build a better mouse trap.

    *shrug*
     
  13. Pitabred

    Pitabred Linux geek con rat flail!

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    "Pirates" are a VERY large class of people. Some do it because they bought the game but can't get it to run or don't want the limitations of the DRM required (where I fall... I buy all the games and software I play, but I crack them, so I'm counted as a "pirate" by the companies). Others just keep copies because they can... I've seen lots of software packrats that never use the apps that they download. Of course there are the people who don't want to pay at all, and then there are those that want to try before they buy (seen a demo for a recent game? I haven't seen many lately.) You have the same problem as the industry... you don't seem to understand that everyone is a customer or a potential customer, not just "evil pirate" or "not a pirate". If people pirate, it's because it's a better value for their time and money than what is provided by the producer. It's an untapped market.

    That's exactly how a market works. A market works where producers and consumers come to an agreement on what something is priced. When things are priced irregularly (say, $100 for a loaf of bread) you start seeing more people stealing bread. A producer in a functioning market does not unilaterally determine price, and they do not do things to hobble their legitimate customers. Piracy will happen, period, end of story, because it provides the consumer with a better value than buying it legitimately. Producers need to recognize that, and fight it by providing the consumer a better value. You can even make money with it. Look at the lessons from Steam... lowering the price drives sales so hard that it more than makes up for the lower profit margin. It's easy and convenient to get new games, easier than finding a torrent, and worth money to pay for the service knowing you're getting a virus-free, controlled, working product.

    Don't accuse me of being entitled. I simply understand economics and how to deal with a cost of $0, whereas you and most of the heads of studios (and many companies from music to manufacturing) seem not to.

    Exactly. Things will be cracked and pirated. End of story. The way to profit is to make the product you get by paying money a better product than the one you get from piracy. It won't stomp out all piracy, but there's still value to having the real thing. Give people a reason to get the real thing over the pirated product, and piracy becomes advertising.
     
  14. lokster

    lokster Notebook Deity

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  15. Pman

    Pman Company Representative

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    no idea, just noticed that there was a crack out so quick....made short work of thier whole point of DRM

    and the lost sales just hurt more now
     
  16. usapatriot

    usapatriot Notebook Nobel Laureate

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    Continuous online legitimate copy verification? I wouldn't touch this game with a ten foot pole. Whoever thought this ridiculous DRM up is an ------- and whoever buys this game is stupid.
     
  17. ziddy123

    ziddy123 Notebook Virtuoso

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    It's a two way street. If they want PC Gamers to pay for the games, they better stop making console ports and make games optimized and perform flawlessly on PC. THere is no reason why PC Gamers need to upgrade yearly when they make the same game and looks and performs better on a console.

    Starcraft 2 I'll buy it if I play it. I'll buy Diablo 3. These are games I'm willing to pay for. These are games that try to introduce something new and fun to the PC Gamers. Blizzard remains my favorite developer. Though I have my gripes I have supported Valve by buying every game except L4D and L4D2 as I hated the demos. Horribleness.

    Borderlands is insanely fun and worth the $50 I believe. I can't say that about MW2 the most pirated game in a long time.

    Conclusion: I believe if these companies want to focus on console and half the PC version as a horrible port, then they haven't seen anything yet. Piracy will just get worse.

    My solution?

    Publisher like Ubisoft or EA offers subscription. $15/Month and you can play any of their games. That would be awesome, and very profitable for them I believe.

    Or pay GFWL or Steam $30 a month and play any game you want.
     
  18. Lithus

    Lithus NBR Janitor

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    DRM and piracy are NOT correlated.

    The availability of a demo and piracy is NOT correlated.

    The market for those who don't want to pay exists, and is VERY tapped. NotebookReview is in that market. Almost all internet based companies are in that market. They provide a service free to the end user by having a middle man, such as advertisers, pay the bills.

    Video games cost many millions of dollars to produce. Advertising alone is not a viable profit source.

    I find it absolutely befuddling that you would extend such sympathy to those who participate in a clearly morally dark activity such as piracy, and yet hold such disdain for the companies that are trying to protect their intellectual property.

    Your solution for those companies that have their merchandise taken away from them is to stop locking their doors, to keep their primary merchandise out for anyone to take, while offering figurines to those who decide to pay.

    It's great that there are games that you're willing to pay for, but when did the rule become "take for free what you don't want to pay for"?

    Quality of a game and piracy are NOT correlated. (You guys get the hint yet?)

    That's not actually a solution. Nothing really prevents the user from not paying the $15/mo and just pirating the games instead.
     
  19. ziddy123

    ziddy123 Notebook Virtuoso

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    Maybe not but there are a few games I did not pirate before buying. But you have to ask, did I pirate it then if the end result I still paid for the game?

    That's why I don't believe these numbers for pirated games. I do not think I'm alone with the above. So how many of those download figures also include the players who buy the game once discovering it was worth the money?

    I disagree. I don't think all people who have pirated a game before pirate EVERY game. Doing the option above makes gaming more economical while giving UbiSoft/EA/Steam/ whatever more money at the same time.

    PC Gaming piracy issue is the same as music and movie, the industries need to change how they sell their product. It's not going away, so instead of doing stupid crap like DRM and suing their customers, they have to become innovative or adapt to the new consumer behaviors.

    Netflix is a great concept. And it's working.
     
  20. Thund3rball

    Thund3rball I dont know, I'm guessing

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    Tweakguides posted an article!?!?!?! Koroush must be getting antsy lol.

    Wow, for once I actually agree with you on something! :eek:
     
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