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Old 02-10-2008, 02:53 PM   #1
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Default 8800m GTS Benchmarks

Ok so I picked up the Gateway FX laptop at BB yesterday for $1199 open box works great and I want people to see what it is capable of with a pretty crappy processor.

All of the following are at native res, 1440x900( Except Crysis :\ ) on 32 bit vista, T5450 1.67GHZ, 3GB DDR2 667, 512MB 8800m GTS, 250GB 5400RPM HDD

Edit! Adding XP for all of the games, there will be an "Edit: Xp" below the descriptions for all of the games, Call of duty 4 is only in XP btw.

Crysis, 1024x768, DX10, All Settings On High, No AA





This game was suprisingly smooth, and is the best visually I have ever seen, this was not even on the highest settings. Fell to around 23 or 24 in fire fights, but was very smooth game play. Even if I set this on 1440x900, the frames dropped to around 15-20FPS, so it is the processor limitation again. Very happy with the performance though. I will add a DX9 screen later to see if the results are better, which I am hoping they are.

World In Conflict, everything on high, physics on medium, DX9, 2AA










For World in Conflict it did not matter what the settings were on I got the same result, so the processor is clearly the bottleneck in this game, but it plays smoothly and only when there is 1 trillion plus explosions it gets unplayable. Not a problem though.

Edit:XP The game ran much smoother, on Vista when running the integrated bench mark, at the nuke it dropped to 8FPS, in XP it dropped to 18. Thats a large improvement for this game.

Bioshock, DX10, Everything maxed, all settings on







This game extremely smooth and looked great. The water and effects are the best I have seen yet. It dropped to 29 once when I was being shot at by about 4 splicers, but other than that it stayed around 60 inside, and dropped to about 45 when walking through the tunnels.

Unreal Tournament 3, all sliders to 5, Intense post processing, Vsync





This was the smoothest game I have played yet, and very scaleable. It looked awesome, ran smooth, and is a ton of run. There was alot of tearing so I turned V Sync on, which solved the problem.

F.E.A.R., absolute highest settings on everything, 4AA









Again i feel at times it is held back by the processor, but it never dropped below 30fps.


Dawn of War: Dark Crusade, Highest settings possible, forced 2AA.





This game was very limited with the processor, it is not utilized for more than one core, and being an RTS it requires the processing power for all of the units on screen, etc. The lowest it dropped was to 20, which is is extremely playable on this game, even 15 is, it sat at 60 most of the time and only dropped to 20 when there were like 100 units on the screen and lots of deaths and explosions.


Company of Heroes, Highest settings possible, 2AA, model detail bar to highest







This game, AGAIN, was bottlenecked by the proccesor, to be expected though. This game never faltered or stuttered, was as smooth as butter. On my quad core desktop with an equal GPU, never dropped below 45 FPS so there is alot more to pull out of this GPU.


The Elder Scrolls 4: Oblivion, allsliders to higest values, all options on high, large textures, HDR, no AA











The game was pretty smooth, but the only reason that I can think of that why the indoor FPS were lower than the outdoor FPS, was that the outdoor areas are much more GPU bound and the indoor areas are CPU bound.


Battle for Middle Earth II: Rise of the Witch King, Ultra High Settings, forced 2AA





The game is capped at 30FPS, im trying to change the max to 60, havent tried yet though. Was smooth 96% of the time, small stuttering problems, and I had to crack the crap out of this game to get it to run on Vista, was sort of anoyying. Processor the bottleneck again for sure.

Command and Conquer 3: Tiberium Wars, 8xAA Ultra High Settings





This game is mostly dependent on the processor and is capped at 30FPS. I am not sure why it is capped at thirty, becuase it can cause choppy game play sometimes, I witnessed this on my old P4/X700 system. This game is smooth to about 18fps, and this never dropped below 24, so it w as smooth as silk....also the 8xAA is un nessecary and im sure if I dropped it to 4xAA it would stay at 30.

Half Life Two: Episode 2





This game was no problem on higest settings. Mostly the processor limitation kept the frames lower outside, with the physics and maintaining charecters and profiles for trees, etc. Was 60+ FPS inside and never dropped below about 28 FPS outside when lots of things were happening.


Call of Duty 4, XP, 4AA, 16AF,maxed settings







This game was very smooth, was inside the boat it hovered around 45-70FPS, never dropped during fire fights. It also looks awesome, and i reccomend everyone to get it, best online play ever.

I think alot of this has been done before, but I think it will help show the true potential of this laptop. Get a better processor if you can(for gaming), it is perfectly adequate for normal use but gaming its the bottleneck.
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Last edited by narsnail : 04-08-2008 at 03:37 PM.
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Old 02-10-2008, 03:04 PM   #2
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Default Re: 8800m GTS benchmarks, more to come, not fully complete

Good, We can easy see that the CPU bottlenecks, especially in World in Conflict/Oblivion.

You got indoor FPS lower inside for Oblivion? Really strange. On my Sempron 3100+ / 8600GT 1280x1024 I'm always 20+ inside, while 10-25 outside. All the characters are really heavy on the CPU so the T5xxx has a hard time.

You got unplayable time in WiC? Hmm, I always play it at 10-15FPS.... (Medium-high, DX10, 2xAA, 1680x1050). The only map I have problems is the grand canyon-like map, where the UI and the animations have a 5 second delay lol.
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Old 02-10-2008, 03:17 PM   #3
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Default Re: 8800m GTS benchmarks, more to come, not fully complete

Could you possibly bench COD4 aswell? Im interested in this Gateway, and its performance for COD4 would be very helpful, thanks.
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Old 02-10-2008, 03:19 PM   #4
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Default Re: 8800m GTS benchmarks, more to come, not fully complete

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Originally Posted by JCMS View Post
Good, We can easy see that the CPU bottlenecks, especially in World in Conflict/Oblivion.

You got indoor FPS lower inside for Oblivion? Really strange. On my Sempron 3100+ / 8600GT 1280x1024 I'm always 20+ inside, while 10-25 outside. All the characters are really heavy on the CPU so the T5xxx has a hard time.

You got unplayable time in WiC? Hmm, I always play it at 10-15FPS.... (Medium-high, DX10, 2xAA, 1680x1050). The only map I have problems is the grand canyon-like map, where the UI and the animations have a 5 second delay lol.
yeah i have no idea what that was at all with oblivion, im guessing the processor cant handle all the charecters?

for WIC i ran the built in bench mark and it only became unplayable when the nuke went off. I know when you actually play the game that drop in FPS would never be that significant, and it is perfectly fine when playing normally, that bench mark is the most stressful the game could possibly get i think.
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Old 02-10-2008, 03:21 PM   #5
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Default Re: 8800m GTS benchmarks, more to come, not fully complete

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Originally Posted by Tommo53 View Post
Could you possibly bench COD4 aswell? Im interested in this Gateway, and its performance for COD4 would be very helpful, thanks.
i have it for PS3 so I will not be doing it, but I can promise you it will run on the higest settings fluently, its was said in the larger Gateway FX thread in the gaming section, not sure where but if you look throught that thread you can find the benchmarks.
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Old 02-10-2008, 03:35 PM   #6
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Default Re: 8800m GTS benchmarks, more to come, not fully complete

I have the Gateway FX and installed the T9300, World in Conflict 1440x900, High settings, High physics, DX9.
  • No overclocking avg fps 36, lowest fps 14, highest fps 77
  • Overclocked GPU avg fps 40, lowest fps 14, highest fps 92
So the Cpu is holding back the GPU, alot of people say the CPU won't effect game play, I think this proves them wrong. Nice work narsnail, glad you got an FX, that thread was getting boring.
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Old 02-10-2008, 04:57 PM   #7
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Default Re: 8800m GTS benchmarks, more to come, not fully complete

Quote:
Originally Posted by Snowsurfer View Post
I have the Gateway FX and installed the T9300, World in Conflict 1440x900, High settings, High physics, DX9.
  • No overclocking avg fps 36, lowest fps 14, highest fps 77
  • Overclocked GPU avg fps 40, lowest fps 14, highest fps 92
So the Cpu is holding back the GPU, alot of people say the CPU won't effect game play, I think this proves them wrong. Nice work narsnail, glad you got an FX, that thread was getting boring.
thanks! me glad too......

yeha in this case the CPU is the complete bottleneck, especially in WIC and DOW: DC, the results bascially double with that processor upgrade.

how much was the upgrade? where did you order from and is it noticeably faster in general activies as well as games?
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Last edited by narsnail : 02-10-2008 at 05:00 PM.
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Old 02-10-2008, 05:30 PM   #8
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Default Re: 8800m GTS benchmarks, more to come, not fully complete

Nice benchmarks narsnail! I notice the Shader Quality setting in Company of Heroes is set on High. I thought there should be a "Direct3 10" setting which makes it uses DX10? Did you try those settings in-game? Last time I use the benchmark in CoH it gives me some nice results but when I play the missions and skirmishes I got worse results (lower average fps).
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Old 02-10-2008, 05:41 PM   #9
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Default Re: 8800m GTS benchmarks, more to come, not fully complete

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Originally Posted by maksin01 View Post
Nice benchmarks narsnail! I notice the Shader Quality setting in Company of Heroes is set on High. I thought there should be a "Direct3 10" setting which makes it uses DX10? Did you try those settings in-game? Last time I use the benchmark in CoH it gives me some nice results but when I play the missions and skirmishes I got worse results (lower average fps).
no i forgot about the DX10

ill try it, but DX10 looks like no different in WIC and i doubt at all in this game...we will see.
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Old 02-10-2008, 07:13 PM   #10
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Default Re: 8800m GTS benchmarks, more to come, not fully complete

edit: added battle for middle earth II, KOTOR II and HALF LIFE 2: EPISODE II coming soon.
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