7900GTXgo SLI = 24 pipes, 8 vertex units, 256 bit mem (500/600) *2 SM3
7800GTXgo SLI = 24 pipes, 8 vertex units, 256 bit mem (400/550) *2 SM3
7900GTXgo = 24 pipes, 8 vertex units, 256 bit mem (500/600) SM3
X1800 XT = 16 pipes, 8 vertex units, 256 bit mem (550/650) SM3
7800GTXgo = 24 pipes, 8 vertex units, 256 bit mem (400/550) SM3
X1800 = 16 pipes, 8 vertex units, 256 bit mem (450/500) SM3
7900GSgo = 20 pipes, 7 vertex units, 256 bit mem (375/500) SM3
7800go = 16 pipes, 6 vertex units, 256 bit mem (350/550) SM3
x800xt = 16 pipes, 6 vertex units, 256 bit mem (480/550)
6800U = 12 pipes, 5 vertex units, 256 bit mem (450/550) SM3
x800pro = 12 pipes, 6 vertex units, 256 bit mem (400/400)
6800 = 12 pipes, 5 vertex units, 256 bit mem (300/300) SM3
x1600 = 12 pipes, 5 vertex units, 128 bit mem (470/470) SM3
7600 = 12 pipes, 5 vertex units, 128 bit mem (~450/500) SM3
x700 = 8 pipes, 6 vertex units, 128 bit mem (350/300)
6600 = 8 pipes, 3 vertex units, 128 bit mem (300/300) SM3
7400 = 4 pipes, 3 vertex units, 64 bit mem (450/450) SM3
x600 = 4 pipes, 2 vertex units, 128 bit mem (400/250)
x600se = 4 pipes, 2 vertex units, 128bit mem (358/277)
9700 = 4 pipes, 2 vertex units, 128 bit mem (450/213)
x1400 = 4 pipes, 2 vertex units, 128 bit mem (432/200) SM3
9600 = 4 pipes, 2 vertex units, 128 bit mem (333/? (240 turbo))
6400 = 4 pipes, 2 vertex units, 64 bit mem (400/350) SM3
x1300 = 4 pipes, 2 vertex units, 128 bit mem (hyper mem) (?/?) SM3
7300 = 4 pipes, 3 vertex units, 64 bit mem (350/350) SM3
x300 = 4 pipes, 2 vertex units, 64 bit mem (300/230)
6200 = 4 pipes, 2 vertex units, 64 bit mem (300/300) SM3
5x00 = 4 pipes, (Array) vertex units, 128 bit/64 bit mem (%/%)
xpress200 = 2 pipes, 2? vertex units, 128^ bit & 32* bit mem (300/ (SYS MEM & 350*))
All other integrated solutions (GMA 900, 950 etc.)
*Dependant on memory attached to side port
^system mem bus width
% Covers entire series, pretty awful due to high power consumption and generally poor arc, 5700go would rate a little higher but those above it perform much better in DX9 titles such as HL2 therefore they get stuck at the bottom.
Credit where credit is due, recently Neeyik (
http://www.neeyik.info/3dspecs/) has really helped get core details.
Update: Downgraded the x1300 and x1400 to propper positions.