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Thread: TES V: Skyrim Discussion Thread
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2nd August 2011, 07:08 AM #171
Re: TES V: Skyrim Discussion Thread

If I'm sick enough to think it, then I'm sick enough to say it.- Eminem
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2nd August 2011, 09:28 AM #172Notebook Enthusiast
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Re: TES V: Skyrim Discussion Thread
i've got an xbox360, and i'm getting an alienware in january, andI don't know whether to wait for skyrim until I have a PC, or to get it on Xbox. I don't know if the PC version is worth the wait, is it that much better than the 360 version, aside from graphics/Mods?
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2nd August 2011, 09:55 AM #173
Re: TES V: Skyrim Discussion Thread
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2nd August 2011, 05:12 PM #174
Re: TES V: Skyrim Discussion Thread
I would wait it out and get it for PC if I were. It's not just the mods, but given Bethesda's history of quality control, there may very well be some game-breaking bugs that take a long time to get patched. On the consoles, you just have to wait for an official patch, but on PC, modders often create "unofficial patches", which fix all sorts of things that the official updates miss.
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2nd August 2011, 07:24 PM #175
Re: TES V: Skyrim Discussion Thread
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4th August 2011, 08:48 PM #176
Re: TES V: Skyrim Discussion Thread
There is now word of a mysterious black door that asks the PC a riddle. It is probably located in Falkreath Hold.
This is a location mentioned in the IGN walkthrough of a 60-minute hands on demo of Skyrim at Quake-Con.
We know that it is near a "frigid" pond in a rocky area, and it is relatively near Falkreath, the only town the author visited during his 60-minute demo.
Perhaps he's referring to the lake in the center of Falkreath Hold, roughly equidistant from Oakwood, Falkreath City, and North Keep.
What do you think is the answer to the question:"at other times I wound up discovering the bizarre and unexpected. Take for example the black door adorned with a skull I found near a frigid pond in a rocky recess. When I approached the subdued soundtrack of a tranquil forest was joined by a faint, menacing drum beat. The door spoke to me in an otherworldly whisper while shimmering faintly, and asked if I knew the music of life. I ran through the conversation tree to exhaust all options, answering drums, screaming, some kind of choir. The door promptly declared me to be unworthy and refused to open. I don't know what the correct course of action was, but knowing that oddities like this exist in Skyrim is just as exciting as the knowledge that I'll eventually be able to fight dragons."Source: Stomping Across the Snows of Skyrim - Xbox 360 Preview at IGN"What is the music of life?"
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More info from the IGN article:
Character Creation Options: "As expected, after selecting a race there's a spread of sliders that pop up onscreen to tweak the appearance. There are as basic as selecting nose height to as detailed as adding 'laugh lines', coloring cheeks and giving the Dark Elf one red eye and one grey."
Falkreath: "In the middle of the mountain range is a town called Falkreath filled with imposing buildings made more ominous as rain and fog move across the sky to soak the scene. There dour NPCs drag themselves through inns and complain of conflicts far beyond their power to alter, so naturally they ask for help."
Alchemy: "In a dusty corner of an inn is an alchemy apparatus where I can mash together reagents, flowers and plants plucked from fields, to form potions. All the combinations I try fail, so I steal a few things out of frustration and am promptly met by a guard that wants to escort me to jail.
Lockpicking: "instead of sleeping off my jail sentence, put two picks in the cell door lock. One pick moves along the top of the lock and at any point in an arc I can stop it and test the bottom pick. If the bottom pick turns the lock turns 90 degrees, the door opens. Or if I pick the wrong spot to test, the pick snaps."
Choosing Perks: " Leveling unlocks a point to allocate to one of numerous skill trees, from lockpicking to schools of magic to light and heavy armor, bows, blacksmithing, block, pickpocketing and a lot more. Points don't need to be used immediately, so it's possible to store them up across levels in case, at the outset, I haven't yet decided the type of character I want to be. There's certainly a lot of choice, as each skill tree features multiple nodes that trigger bonuses when activated, and most nodes can be upgraded multiple times for enhanced effects. I chose to upgrade my one-handed sword skill to do more damage, but it's clear that when Skyrim eventually ships on November 11 I'm going be spending a lot of time staring at this screen in agony as I decide which paths to follow and which to forsake. "
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Destructoid Walkthrough of 60-minute Hands On Demo:
A Second Cave Near Starting Location: "I then made my way to a nearby cave. Near its opening, I was given my first opportunity to test out Skyrim’s combat. With a shield in my left-hand and a iron sword in my right, I went to battle with some jackass bandit. Like all jackass bandits, he had some dumb wolf with him. Or maybe he was attacking the wolf. Either way, I killed them both."
Combat: The hit-detection, sound and weight of melee combat feel great. As someone who never loved Oblivion due to its combat, this is somewhat of a revelation. You’ll still need to adapt to strong sword blows, but at least the timing is consistent. Even better, you now have critical deathblows that let you finish off an adversary with an intense thrust to the gut or slash across the throat...
Combining Weapons with Magic: After getting a handle on using my shield, I changed over to using a firespell with my left hand. It turns out that lighting people on fire and beating them with sharp things is a pretty good combination. If you really want to humiliate these cave-lovin’ freeloaders, though, you can carry a torch in your left-hand and set them ablaze with it.
Archery: My favorite weapon has to be the bow. The revamped physics and controls made me feel responsible for every arrow shot. The trajectory of the arrows is realistic and not randomly determined by stats, but the damage is. A stealth arrow to the head is something I don’t think I will grow tired of during the many hours I plan to spend with Skyrim.
Level Design: The cavern itself was rather impressive for being such a hum-drum locale. The elements of Skyrim’s new engine are displayed to great effect. The lighting generates a haunting atmosphere, and a waterfall coming down the multi-tiered levels of the cave presents a spectacle that interiors in Fallout 3 and Oblivion lacked.
Companions: NPCs will follow you based on their perception of you -- a mix of your karma, dialogue choices and quest favors all brought together through the new Radiant AI system.
Bards Confirmed: Additionally, there are new features such as...requesting a bard to play a song in a tavern. Now, if only you could get him to follow you into a bandit cave and abandon him.
Source: http://www.destructoid.com/first-eve...m-207990.phtml
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5th August 2011, 08:35 AM #177
Re: TES V: Skyrim Discussion Thread
UK Gamespot Review of 60-minute Demo
http://uk.gamespot.com/events/quakec...e;1&pid=615805
Some Highlights:
Face Paint: " Between the reptilian Argonians, cat-like Khajiit, pointy Dark Elves, and many more, we decided to play an Orc with a striking coat of yellow face paint. The striking yellow face paint was one of the many face paint options available via the face paint slider."
Character Creation: " As you would expect, there were dozens of these sliders to choose from in creating our devilishly handsome (or perhaps hideous) character. Everything from skin tone to jaw width to eye depth to facial hair could be tweaked to our liking. And if we switched to another race in the character creation screen the game saved our customizations so that we don't have to redo them when we returned to that race."
Traveling/Camping Merchant: "We decided to test this out on the unsuspecting merchant we spied camping along the bank of a nearby river. At first he was more than happy to have a customer at his little shop, and gladly bought the wolf pelt we'd collected earlier. However, his mood quickly soured after we cracked him upside the head with our hand axe."
Gardening/Farming: "Flush with victory, we equipped the new weapon and took practice swings at nearby trees until we happened across our next victim: an elderly woman who was outside gardening."
Alchemy System: "In her basement there was an alchemy station where potions could be brewed. All we needed to do was combine two to three alchemical items (pilfered from upstairs) that shared a special property. Each item had four special property slots, all labeled "unknown," and the only way to find out what they were was through trail and error at the station, or by eating the item. Either method consumed the item(s). Our first potion failed, but the second succeeded since two of the items shared the "resist frost" property. This information was then recorded in the item's description for future reference."
Barbarian: The First Perk in Two-Handed Tree, Multiple Ranks: "At level two we first had to choose between improving our magicka, health, or stamina attributes. Next we got to pick a perk from one of the many skill constellations. From the two-handed skill set we chose to improve the first skill, barbarian, which granted our character 20 percent more damage per rank when using a two-handed weapon. "
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New Italian Article -
Multiplayer IT Review of 60-minute demo: The Elder Scrolls V: Skyrim Provato per PC Windows del 05 agosto 2011 | Multiplayer.it
there is some new info there
WE CAN CRAFT CLOTHING!
Loading screens look cool
hand to hand attacks have a much improved gravity and physicality
random NPCs that you persuade to join you are interesting companions
pop-up issues, vsync, polygon management, etc., fixed (I guess this is more relevant for Xbox version)
rough English translation:
Spoiler :
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5th August 2011, 04:32 PM #178
Re: TES V: Skyrim Discussion Thread
Hey guys, so if its not to much, can anyone try and find the link to some of these mods in this vid :S Im not very good with oblivion mods and such, so it would be a major help. Ill rep whoever can provide some links to some of them!
The Elder Scrolls - Oblivion The Beauty of mods - HD / HQ - YouTube
If I'm sick enough to think it, then I'm sick enough to say it.- Eminem
M15x, Intel i7 820QM, Nvidia GeFroce GTX 260m, 8GB ram
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5th August 2011, 05:07 PM #179
Re: TES V: Skyrim Discussion Thread
I should NOT have read through this thread. I am so excited for this game it's not even slightly funny. Unbearable xD
Going to buy the collector's edition when it comes out!
Just search for them on this site -> The Elder Scrolls Nexus - Oblivion mods and community
(The search bar is on the right side)
Edit:
Yessssss

I think it just came out today?
http://www.tgdaily.com/games-and-ent...ectors-edition
http://www.amazon.com/Elder-Scrolls-...2581286&sr=1-3Last edited by Nascentes; 5th August 2011 at 05:57 PM.
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5th August 2011, 05:58 PM #180
Re: TES V: Skyrim Discussion Thread

If I'm sick enough to think it, then I'm sick enough to say it.- Eminem
M15x, Intel i7 820QM, Nvidia GeFroce GTX 260m, 8GB ram



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