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  1. #1
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    Default The Witcher 2 Performance Issues SOLVED

    NBR users that have had performance issues with Witcher 2, listen up!

    Mod edit 5/27/11 : The Witcher 2 Becomes DRM-Free: Patch 1.1 Released
    http://en.thewitcher.com/community/entry/35/

    Edit: I removed all of the old info pertaining to DRM performance fixes, CDP Red has removed DRM entirely so the previous performance tips are unnecessary. I'm going to instead post custom configurations with the User.ini file + relevant info to making custom configurations work.

    From my posts at NeoGAF:

    Ok, there seems to be a lot of confusion about custom user.ini settings so I'm going to do my best to help clear it all up.

    The problem with the Witcher 2 custom user.ini's is twofold: first, the configurator is bugged so that it doesn't always set custom settings correctly, retaining old settings (like the max shadow size etc) or even forgetting to completely put in whole variables (it loves to leave the FoliageDistance variable out, which means your grass/foliage distance is at some unknown level.)

    When editing your user.ini, it needs to have ALL of these variables in it. If your user.ini doesn't have these in it, you're not adjusting all of the settings!

    Quote Originally Posted by EXAMPLE:Ultra Config
    [Rendering]
    TextureDownscale=0
    AtlasTextureDownscale=0
    DetailTextureDownscale=0
    MaxTextureSize=2048
    MaxAtlasTextureSize=4096
    TextureMemoryBudget=400
    TextureTimeBudget=10
    MaxCubeShadowSize=2048
    MaxCubeShadowCount=3
    MaxSpotShadowSize=2048
    MaxSpotShadowCount=3
    FoliageDistanceScale=1.0
    MeshDistanceScale=1.0
    CharacterLodGameplayDownscale=0
    AllowBloom=1
    AllowShafts=1
    AllowAntialias=1
    AllowBlur=1
    AllowDOF=1
    AllowDecals=1.0
    AllowVignette=1
    AllowSharpen=1
    AllowRain=1
    AllowSSAO=1
    AllowMotionBlur=1
    AllowScatterDOF=1
    AllowCutsceneDOF=1
    DanglesLimiter=0
    ShadowQuality=3
    ShadowedLights=3
    Fullscreen=1
    VSync=1
    UberSampling=2
    The premade configs have all of these, but the idiotic configurator loves to leae them out. Keep all of this in mind and make sure your User.ini has all of those variables in it!

    Next, if you want to make sure the Configurator doesn't your custom made settings, you MUST right click on your user.ini, go to Properties, and set it to Read-Only. Otherwise the game will muck everything up.

    Here's some of my suggested configs for different PC's: Medium/High (Performance Focused), High Settings with Balanced IQ/Performance, and Ultra+ for those of you who max out Ultra and want more detail.

    GeForce 260M GTX/360M GTS/GTX 280M/Radeon 6770M recommended
    Quote Originally Posted by Medium-High Performance Focused

    [Rendering]
    TextureDownscale=0
    AtlasTextureDownscale=0
    DetailTextureDownscale=0
    MaxTextureSize=1024
    MaxAtlasTextureSize=2048
    TextureMemoryBudget=500
    TextureTimeBudget=10
    MaxCubeShadowSize=512
    MaxCubeShadowCount=2
    MaxSpotShadowSize=512
    MaxSpotShadowCount=2
    FoliageDistanceScale=0.9
    MeshDistanceScale=0.9
    CharacterLodGameplayDownscale=0
    AllowBloom=0
    AllowShafts=1
    AllowAntialias=0
    AllowBlur=0
    AllowDOF=0
    AllowDecals=1.0
    AllowVignette=1
    AllowSharpen=0
    AllowRain=1
    AllowSSAO=0
    AllowMotionBlur=0
    AllowScatterDOF=0
    AllowCutsceneDOF=0
    DanglesLimiter=0
    ShadowQuality=2
    ShadowedLights=2
    Fullscreen=1
    VSync=0
    UberSampling=0
    5870M/GTX 460M/GTX 480M recommended
    Quote Originally Posted by High Settings for Balanced Image Quality and Performance, 1 GB VRAM
    [Rendering]
    TextureDownscale=0
    AtlasTextureDownscale=0
    DetailTextureDownscale=0
    MaxTextureSize=2048
    MaxAtlasTextureSize=4096
    TextureMemoryBudget=650
    TextureTimeBudget=10
    MaxCubeShadowSize=1024
    MaxCubeShadowCount=2
    MaxSpotShadowSize=1024
    MaxSpotShadowCount=2
    FoliageDistanceScale=1.0
    MeshDistanceScale=1.0
    CharacterLodGameplayDownscale=0
    AllowBloom=0
    AllowShafts=1
    AllowAntialias=0
    AllowBlur=1
    AllowDOF=0
    AllowDecals=1.0
    AllowVignette=1
    AllowSharpen=0
    AllowRain=1
    AllowSSAO=0
    AllowMotionBlur=0
    AllowScatterDOF=0
    AllowCutsceneDOF=0
    DanglesLimiter=0
    ShadowQuality=2
    ShadowedLights=3
    Fullscreen=1
    VSync=0
    UberSampling=0
    For those of you with beefier GPU's and that have at least 1.5GB of VRAM (Radeon 6970M and GTX 485M recommended), try this:
    Quote Originally Posted by Ultra+ Config
    [Rendering]
    TextureDownscale=0
    AtlasTextureDownscale=0
    DetailTextureDownscale=0
    MaxTextureSize=2048
    MaxAtlasTextureSize=4096
    TextureMemoryBudget=1000
    TextureTimeBudget=10
    MaxCubeShadowSize=2048
    MaxCubeShadowCount=4
    MaxSpotShadowSize=2048
    MaxSpotShadowCount=4
    FoliageDistanceScale=1.6
    MeshDistanceScale=2.2
    CharacterLodGameplayDownscale=0
    AllowBloom=0
    AllowShafts=1
    AllowAntialias=1
    AllowBlur=1
    AllowDOF=1
    AllowDecals=1.0
    AllowVignette=1
    AllowSharpen=1
    AllowRain=1
    AllowSSAO=1
    AllowMotionBlur=1
    AllowScatterDOF=1
    AllowCutsceneDOF=0
    DanglesLimiter=0
    ShadowQuality=3
    ShadowedLights=3
    Fullscreen=1
    VSync=0
    UberSampling=0
    Feel free to play with MeshDistanceScale and FoliageDistanceScale to acquire your ideal image quality/performance balance on object LOD and foliage LOD/pop-in.

    YMMV with these configs, but a couple of users with higher end PC's have reported increased image quality, FPS, and smoothness with the first config I posted (which was a more tame Ultra+ config). I personally believe CDProjekt Red erred on the side of caution with the stock Ultra config; other than the boneheaded move of enabling Ubersampling, everything is set too low to really take advantage of the increased horsepower the higher end GPU's offer.

    I originally posted this HERE: http://www.neogaf.com/forum/showpost...postcount=2825

    Please see the last few pages of THIS thread for additional help: http://www.neogaf.com/forum/showthread.php?t=430456 My username @ GAF is "Boobphysics101".

    If you have any questions, feel free to ask them in this thread. All of this is my OWN work and may not necessarily have positive results on your machine; your mileage may vary, but I'm fairly certain that almost anyone can benefit from these settings. If you're going to post this work elsewhere, please link back to this thread or the thread @ NeoGAF giving due credit.
    Last edited by Disgustipated; 28th May 2011 at 05:33 PM. Reason: Changed OP's focus to config editing since DRM is fixed

  2. #2
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    Default Re: The Witcher 2 Performance Issues SOLVED

    I can confirm this. I bought the retail version and tried swapping the GOG.com's DRM-less files and I've seen a bump of 5-10 fps.

    System:
    Gateway P-7801u
    2.26 Ghz Core 2 Duo
    9800m GTS 1GB
    4GB DDR3 Ram

    Read: I have tried the latest beta drivers without any results (including removing 3D drivers) without any result. The lack of DRM does seem to make a big difference.
    Gateway P-7801u | Intel x9100 (Throttlestop Undervolt)| 9800m GTS 1 GB OC| 4GB DDR3 Ram | Seagate 600 240GB SSD | 1920x1200 // IC Diamond 7

  3. #3
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    Default Re: The Witcher 2 Performance Issues SOLVED

    Not working for me.
    meh, whatcha gonna do.
    HP Pavilion dv7 6100 : i7 2720QM 2.2 GHz | AMD 6770M (Stock) + Intel 3000HD | 8GB DDR3 RAM | 750GB HDD | 1600x900
    Now Playing: Team Fortress 2, The Witcher 2

  4. #4
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    Default Re: The Witcher 2 Performance Issues SOLVED

    Updated first post. If you don't have the Steam or GOG version, DRM is causing performance issues. So that means if you bought the game from retail or D2D, you need to swap exes.

    Also uploaded more proof (a comparison video I made and comparison screenshots). I was using the Direct2Drive version of the game.

  5. #5
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    Default Re: The Witcher 2 Performance Issues SOLVED

    Another example of how DRM only hurts the consumer...
    Desktop: i5 2500k @4.0 ghz | 16gb DDR3 | Radeon 6950 | 512 gb SSD | 23" 2048x1152
    HTPC: i5 2500k @4.0 ghz | 8gb DDR3 | Radeon 6950 | 120gb SSD + 750gb HDD + 2x 2tb HDD | 55" 1080p HDTV
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  6. #6
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    Default Re: The Witcher 2 Performance Issues SOLVED

    Yup confirmed to work, 10-20 FPS increase on same settings. I might be able to crank it 1920x1200 now.
    On Order: Eurocom P370 EM Scorpius
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  7. #7
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    Default Re: The Witcher 2 Performance Issues SOLVED

    I can confirm this too, gives me an FPS boost and launches significantly faster, thanks for this great find.
    ASUS G73JH-A2|| i7-720QM || 8GB 1333MHz RAM || 1TB HDD || ATI Moblity Radeon HD 5870 || FHD 1920x1080 ||

  8. #8
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    Default Re: The Witcher 2 Performance Issues SOLVED

    Confirmed.. Retail edition with audio soundtrack and guide. FPS difference is 10-17fps. Flotsam started at 28fps, degraded to 21-24 fps.

    Post GOG update, lowest is 29 at higher settings than before and averages around 34 fps.

    Great post!

    +rep to Disgust

  9. #9
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    Default Re: The Witcher 2 Performance Issues SOLVED

    Not noticing any frame rate difference so far from my few tests. I will definitely do more in depth testing later.

    The game is now launching in 5-8 seconds now as opposed to 45 seconds before though!
    Alienware m15x (BIOS Version A09)
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  10. #10
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    Default Re: The Witcher 2 Performance Issues SOLVED

    Nice thread. ;D
    Luckily i got the GoG version so this DRM issue is new to me.
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